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Difference between revisions of "GSoC Ideas"

370 bytes added ,  18:09, 2 March 2014
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Technical contacts: chkr <at> residualvm <dot> org, klusark <at> residualvm <dot> org
Technical contacts: chkr <at> residualvm <dot> org, klusark <at> residualvm <dot> org


Short description to be written
We re-implemented own game engine which support "Grim Fandango", the original engine used to play this game also supports another game: "Escape from Monkey Island". The difference is that "Escape from Monkey Island" uses a newer version of the game engine, with some modifications which we still haven't implemented fully. A lot of work HAS been done towards this, but there is still a lot left to do.


See [http://wiki.residualvm.org/index.php/GSoC_Ideas#Implement_missing_features_in_.22Escape_from_Monkey_Island.22_engine Missing Features in EMI] for more details
See [http://wiki.residualvm.org/index.php/GSoC_Ideas#Implement_missing_features_in_.22Escape_from_Monkey_Island.22_engine Missing Features in EMI] for more details
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