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Difference between revisions of "SAGA/TODO"

37 bytes added ,  15:06, 4 June 2005
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** Occasional graphics glitches in ISO rooms. (At least in the Rats maze.) Most notable when entering rounded doors.
** Occasional graphics glitches in ISO rooms. (At least in the Rats maze.) Most notable when entering rounded doors.
** Dialogs get truncated at first encounter with Elara and most noteably in Okk's confess near Boars Castle.
** Dialogs get truncated at first encounter with Elara and most noteably in Okk's confess near Boars Castle.
** Rif walks backwars at first enounter with Elara and in hardware store at Ferret Village.
** Rif walks backwards at first enounter with Elara and in hardware store at Ferret Village.
** In Glassmaster's house piece of broken glass (usually an inventory item) is shown on outset room. Clicking on it leaves room immediately, in general Rif and Glassmaster walk over inset room there.
** In Glassmaster's house piece of broken glass (usually an inventory item) is shown on outset room. Clicking on it leaves room immediately, in general Rif and Glassmaster walk over inset room there.
** Berries use wrong sprite. See screenshots:
** Berries use wrong sprite. See screenshots:
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|[[Image:ite-sourberries-orig.png|thumbnail|70px|left|frame|Original Engine]][[Image:ite-sourberries-scummvm.png|thumbnail|70px|none|frame|ScummVM]]
|[[Image:ite-sourberries-orig.png|thumbnail|70px|left|frame|Original Engine]][[Image:ite-sourberries-scummvm.png|thumbnail|70px|none|frame|ScummVM]]
|}
|}
** Okk, Eeah and the doorkeeper don't stop talking when I leave the rat cave. (After a while the game starts playing the dialogue between Rif and Sist. Then the intro. Odd.)
*** Actually it plays all dialog lines sequentally.
*** Actually it plays all dialog lines sequentally.
** When lens is made and Glassmaster returns to give it to Rif, script freezes. I think it is related to above bug with speech.
** Puzzle
** Puzzle
*** Garbage isn't cleaned up when move Puzzle piece over the interface panel
*** Garbage isn't cleaned up when move Puzzle piece over the interface panel
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** Options dialog
** Options dialog
** Save/Load dialog
** Save/Load dialog
* Done - Fixed - Should be removed
** When lens is made and Glassmaster returns to give it to Rif, script freezes. I think it is related to above bug with speech.
** Okk, Eeah and the doorkeeper don't stop talking when I leave the rat cave. (After a while the game starts playing the dialogue between Rif and Sist. Then the intro. Odd.)


== Long-term ToDos ==
== Long-term ToDos ==
17

edits