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; AGI : Sierra On-Line [[AGI|Adventure Game Interpreter]], a system for creating adventure games | ; AGI : Sierra On-Line [[AGI|Adventure Game Interpreter]], a system for creating adventure games. | ||
; BASS : [[Beneath a Steel Sky]], an adventure game | ; BASS : [[Beneath a Steel Sky]], an adventure game. | ||
; BS : Broken Sword, a series of adventure games developed by [[Revolution|Revolution Software]] | ; BS : Broken Sword, a series of adventure games developed by [[Revolution|Revolution Software]]. | ||
; COMI : [[The Curse of Monkey Island]], the third installment of the famous [[Monkey Island]] series | ; COMI : [[The Curse of Monkey Island]], the third installment of the famous [[Monkey Island]] series. | ||
; DOTT : [[Day of the Tentacle]], a SCUMM adventure game | ; DOTT : [[Day of the Tentacle]], a SCUMM adventure game. | ||
; FM-TOWNS : The FM-TOWNS was a series of x86 computers built by Fujitsu and targetted at the Japanese gaming market in the form of the "FM-TOWNS Marty" 32-bit consoles. Various early SCUMM games were enhanced and ported to this platform by LucasArts. Much of this porting work was done by [http://www.leiterman.com/ Jim Leiterman]. | ; FM-TOWNS : The FM-TOWNS was a series of x86 computers built by Fujitsu and targetted at the Japanese gaming market in the form of the "FM-TOWNS Marty" 32-bit consoles. Various early SCUMM games were enhanced and ported to this platform by LucasArts. Much of this porting work was done by [http://www.leiterman.com/ Jim Leiterman]. | ||
; FOA : [[Indiana Jones and the Fate of Atlantis|Fate of Atlantis]], also known as Indiana Jones 4, a SCUMM adventure game | ; FOA : [[Indiana Jones and the Fate of Atlantis|Fate of Atlantis]], also known as Indiana Jones 4, a SCUMM adventure game. | ||
; FOTAQ : [[Flight of the Amazon Queen]], an adventure game | ; FOTAQ : [[Flight of the Amazon Queen]], an adventure game. | ||
; FT : [[Full Throttle]], a SCUMM adventure game | ; FT : [[Full Throttle]], a SCUMM adventure game. | ||
; HE : [[Humongous Entertainment]] | ; HE : [[Humongous Entertainment]]. | ||
; IHNM : [[I Have No Mouth, and I Must Scream]], a game based on the [[SAGA|SAGA engine]] | ; IHNM : [[I Have No Mouth, and I Must Scream]], a game based on the [[SAGA|SAGA engine]]. | ||
; iMUSE : Interactive Music Streaming Engine, or Interactive Music and Sound Effects. A sound system that was created by Michael Z. Land and Peter McConnell for Monkey Island 2. It was further developed for Sam & Max Hit the Road, where it was also credited to Justin Graham. Once described as a "souped-up MIDI sequencer", a digital version was developed for the later games. Possibly by Michael McMahon. The patent can be found [http://patft.uspto.gov/netacgi/nph-Parser?Sect2=PTO1&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=1&f=G&l=50&d=PALL&RefSrch=yes&Query=PN%2F5315057 here]. | ; iMUSE : Interactive Music Streaming Engine, or Interactive Music and Sound Effects. A sound system that was created by Michael Z. Land and Peter McConnell for Monkey Island 2. It was further developed for Sam & Max Hit the Road, where it was also credited to Justin Graham. Once described as a "souped-up MIDI sequencer", a digital version was developed for the later games. Possibly by Michael McMahon. The patent can be found [http://patft.uspto.gov/netacgi/nph-Parser?Sect2=PTO1&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=1&f=G&l=50&d=PALL&RefSrch=yes&Query=PN%2F5315057 here]. | ||
; INSANE : INteractive Streaming ANimation Engine, a secondary scripting engine for interactive SMUSH scenes. | ; INSANE : INteractive Streaming ANimation Engine, a secondary scripting engine for interactive SMUSH scenes. | ||
; ITE : [[Inherit | ; ITE : [[Inherit the Earth]], a game based on the [[SAGA|SAGA engine]]. | ||
; LEC : [[LucasArts|LucasArts Entertainment Company]] | ; LEC : [[LucasArts|LucasArts Entertainment Company]]. | ||
; MI : [[Monkey Island]], a series of SCUMM adventure games | ; MI : [[Monkey Island]], a series of SCUMM adventure games. | ||
; MM : [[Maniac Mansion]], a SCUMM adventure game | ; MM : [[Maniac Mansion]], a SCUMM adventure game. | ||
; MT-32 : The Roland MT-32 is a MIDI synthesizer module. Many DOS games from the early 90s featured special sound tracks custom-tailored for this device. | ; MT-32 : The Roland MT-32 is a MIDI synthesizer module. Many DOS games from the early 90s featured special sound tracks custom-tailored for this device. | ||
; SAGA : Scripts for Animated Graphic Adventures. A scripting engine originally developed by The Dreamers Guild, Inc. Later rights to the version used for ITE were obtained by [http://www.wyrmkeep.com "The Wyrmkeep Entertainment Co."] | ; SAGA : Scripts for Animated Graphic Adventures. A scripting engine originally developed by The Dreamers Guild, Inc. Later rights to the version used for ITE were obtained by [http://www.wyrmkeep.com "The Wyrmkeep Entertainment Co."] | ||
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; SCUMM : [[SCUMM|Script Creation Utility for Maniac Mansion]], a scripting language (and not really an engine; see SPUTM) originally developed by LucasArts for creating graphics adventures. | ; SCUMM : [[SCUMM|Script Creation Utility for Maniac Mansion]], a scripting language (and not really an engine; see SPUTM) originally developed by LucasArts for creating graphics adventures. | ||
; SCUMMVM : SCUMM Virtual Machine, or see some [[ScummVM Name|other names]]. | ; SCUMMVM : SCUMM Virtual Machine, or see some [[ScummVM Name|other names]]. | ||
; SMUSH : TODO | ; SMUSH : TODO. | ||
; SPUTM : SCUMM Presentation Utility (properly abbreviated as SPU™ with a trademark symbol), the actual script interpreter and engine behind SCUMM-scripted titles. | ; SPUTM : SCUMM Presentation Utility (properly abbreviated as SPU™ with a trademark symbol), the actual script interpreter and engine behind SCUMM-scripted titles. |
edits