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m (→Nippon Safes: Fix bug item links) |
(Use Tracker template instead of BugTrackSF) |
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== Nippon Safes == | == Nippon Safes == | ||
* Minor graphics glitch in the finale credits scene, where they're drawn behind a texture on the wall i.e. z-order glitch {{ | * Minor graphics glitch in the finale credits scene, where they're drawn behind a texture on the wall i.e. z-order glitch {{Tracker|id=5866}}. | ||
DOS: | DOS: | ||
* Sound broken in Multi-lingual DOS variant {{ | * Sound broken in Multi-lingual DOS variant {{Tracker|id=5857}}. Need to check if this is still occuring. | ||
Amiga: | Amiga: | ||
* The spotlight in the night club should come to a post before Donna enters the stage {{ | * The spotlight in the night club should come to a post before Donna enters the stage {{Tracker|id=4041}}. The original used a blocking routine to do so. | ||
* Make proper balloons with rounded corners for dialogues [needs a polygon fill routine]. | * Make proper balloons with rounded corners for dialogues [needs a polygon fill routine]. | ||
* Add workaround for a bad character in the English version speech for the Final safe scene. This manifests as an invalid character, rather than the word "Company" in one of the texts. | * Add workaround for a bad character in the English version speech for the Final safe scene. This manifests as an invalid character, rather than the word "Company" in one of the texts. | ||
* Museum Caveau control panel - "Push the button" verb appears when it shouldn't {{ | * Museum Caveau control panel - "Push the button" verb appears when it shouldn't {{Tracker|id=4821}}. | ||
* In some locations, the explanation overlay object labels can get stuck {{ | * In some locations, the explanation overlay object labels can get stuck {{Tracker|id=4815}}. | ||
** Eternal Rest Hotel: "telephone" keeps stuck until the door-keeper is gone. | ** Eternal Rest Hotel: "telephone" keeps stuck until the door-keeper is gone. | ||
** Sumo Wrestler "suite": "knock" will be stuck until the cutscene is played. | ** Sumo Wrestler "suite": "knock" will be stuck until the cutscene is played. |