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The following example displays an animation of VIEW.004 at (80, 120) on the screen, using object 2: | The following example displays an animation of VIEW.004 at (80, 120) on the screen, using object 2: | ||
< | <source lang="cpp"> | ||
animate.obj(o2); | animate.obj(o2); | ||
load.view(4); | load.view(4); | ||
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position(o2, 80, 120); | position(o2, 80, 120); | ||
draw(o2); | draw(o2); | ||
</ | </source> | ||
== Cycling objects == | == Cycling objects == | ||
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== Moving objects == | == Moving objects == | ||
Each object on screen has a direction it is moving in. This is a numerical value from 0 to 8: | Each object on screen has a direction it is moving in. This is a numerical value from 0 to 8: | ||
When an object is moving normally (and has a direction greater than 0), it will continue moving until it is told to stop, move in another direction, or runs into an obstacle (such as a control line, a block, or another object). | When an object is moving normally (and has a direction greater than 0), it will continue moving until it is told to stop, move in another direction, or runs into an obstacle (such as a control line, a block, or another object). |
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