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(added info about buggy kMessage SCI1.1) |
(added more info on kMessage bug) |
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<nowiki>*****</nowiki> - QfG4 demo seems to be the only SCI1.1 game, that has kRemapColors | <nowiki>*****</nowiki> - QfG4 demo seems to be the only SCI1.1 game, that has kRemapColors | ||
King's Quest 6 (CD only), Freddy Pharkas (all versions incl. demos), Slater and Charlie, Gabriel Knight 1 demo, Pepper's Adventure in Time, Larry 6 (CD) and Hoyle Classic Card games plus quite likely Police Quest 4 demo and Quest for Glory 4 demo all use a buggy table for hexadecimal conversion - used by kMessage(getNext). Instead of it being "0123456789ABCDEF", it's "01234567890ABCDEF" (additional "0" character!). It seems this bug was never fixed even through SCI32 (maybe even kept in for compatibility reasons). | King's Quest 6 (CD only), Freddy Pharkas (all versions incl. demos), Slater and Charlie, Gabriel Knight 1 demo, Pepper's Adventure in Time (game + demo), Larry 6 (CD) and Hoyle Classic Card games plus quite likely Police Quest 4 demo and Quest for Glory 4 demo all use a buggy table for hexadecimal conversion - used by kMessage(getNext). Instead of it being "0123456789ABCDEF", it's "01234567890ABCDEF" (additional "0" character!). It seems this bug was never fixed even through SCI32 (maybe even kept in for compatibility reasons). | ||
== SCI2 == | == SCI2 == |
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