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Difference between revisions of "PlayStation Vita"

4 bytes removed ,  03:36, 20 March 2017
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== Notes ==
== Notes ==


Saves are written in the ux0:/data/scummvm/saves folder.
Saves are written to the ux0:/data/scummvm/saves folder.


= Controls =  
= Controls =  
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= Building From Source =
= Building From Source =


This port of ScummVM to the PSP2 is based on SDL2. It uses the open source SDK VITASDK.
This port of ScummVM to the Vita is based on SDL2. It uses the open source SDK VITASDK.


The dependencies needed to build it are:
The dependencies needed to build it are:
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* SDL2 from https://github.com/Cpasjuste/SDL-Vita
* SDL2 from https://github.com/Cpasjuste/SDL-Vita
* ScummVM from https://github.com/scummvm/scummvm
* ScummVM from https://github.com/scummvm/scummvm
* The fbo branch of libvita2d from https://github.com/frangarcj/vita2dlib/tree/fbo/libvita2d , copied under new names libvita2d_fbo.a in $VITASDK/arm-vita-eabi-gcc/lib and vita2d_fbo.h in $VITASDK/arm-vita-eabi/include. The renaming is necessary to prevent conflict with the official vita2d lib that comes with the VitaSDK.
* The fbo branch of libvita2d from https://github.com/frangarcj/vita2dlib/tree/fbo/libvita2d , copied under new names libvita2d_fbo.a in $VITASDK/arm-vita-eabi/lib and vita2d_fbo.h in $VITASDK/arm-vita-eabi/include. The renaming is necessary to prevent conflict with the official vita2d lib that comes with the VitaSDK.
* The pre-compiled gtu release of vita-shader-collection from https://github.com/frangarcj/vita-shader-collection/releases, copy all headers to $VITASDK/arm-vita-eabi/include and the library libvitashaders.a to $VITASDK/arm-vita-eabi/lib
* The pre-compiled gtu release of vita-shader-collection from https://github.com/frangarcj/vita-shader-collection/releases, copy all headers to $VITASDK/arm-vita-eabi/include and the library libvitashaders.a to $VITASDK/arm-vita-eabi/lib


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