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== Tasks == | == Tasks == | ||
General contacts: Our IRC channel, our mailing list, or contact [[User:Sev| | General contacts: Our IRC channel, our mailing list, or contact [[User:Sev|sev]], [[User:DJWillis|John Willis]], [[User:Strangerke|Arnaud Boutonné]] | ||
The ideas here are meant to be just that - '''ideas'''. We hope they help inspire your proposals, but you should also consider suggesting your own completely new project ideas. Pick something you really want to see improved/fixed, and come and talk to us about it! | The ideas here are meant to be just that - '''ideas'''. We hope they help inspire your proposals, but you should also consider suggesting your own completely new project ideas. Pick something you really want to see improved/fixed, and come and talk to us about it! | ||
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=== Improve touchscreen GUI === | === Improve touchscreen GUI === | ||
Technical contacts: [[User:Sev| | Technical contacts: [[User:Sev|sev]]. | ||
Difficulty level: Easy (code) / medium (architecture). You'll need a touchscreen device which can run ScummVM, to test on. | Difficulty level: Easy (code) / medium (architecture). You'll need a touchscreen device which can run ScummVM, to test on. | ||
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=== Improve Main GUI === | === Improve Main GUI === | ||
Technical contacts: [[User:Sev| | Technical contacts: [[User:Sev|sev]]. | ||
Difficulty level: Easy. | Difficulty level: Easy. | ||
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== Game Tasks == | == Game Tasks == | ||
Technical contacts: Our IRC channel, our mailing list, or contact [[User:Sev| | Technical contacts: Our IRC channel, our mailing list, or contact [[User:Sev|sev]], [[User:DJWillis|John Willis]], [[User:Strangerke|Arnaud Boutonné]], [[User:Md5|Filippos Karapetis]], | ||
If you already have reverse engineering experience, you could consider working on one of the external in-development game engines, or even on support for a new game. However, doing this kind of work is very difficult and time-consuming - you would have to convince us that you have the necessary skills to actually be sufficiently productive, probably by demonstrating some actual progress first. | If you already have reverse engineering experience, you could consider working on one of the external in-development game engines, or even on support for a new game. However, doing this kind of work is very difficult and time-consuming - you would have to convince us that you have the necessary skills to actually be sufficiently productive, probably by demonstrating some actual progress first. | ||
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=== Macromedia Director === | === Macromedia Director === | ||
Technical contacts: [[User:Sev| | Technical contacts: [[User:Sev|sev]] | ||
Difficulty level: Medium. You'll need a reasonable level of programming experience, and probably some Director games. | Difficulty level: Medium. You'll need a reasonable level of programming experience, and probably some Director games. | ||
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=== Networking code for Moonbase Commander === | === Networking code for Moonbase Commander === | ||
Technical contacts: [[User:Sev| | Technical contacts: [[User:Sev|sev]] | ||
Difficulty level: Medium. You'll need a reasonable level of programming experience, and some network development experience. | Difficulty level: Medium. You'll need a reasonable level of programming experience, and some network development experience. | ||
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=== Game packaging system === | === Game packaging system === | ||
Technical contacts: [[User:Sev| | Technical contacts: [[User:Sev|sev]] | ||
ScummVM offers 8 freeware games for download, but they need to be downloaded and installed manually. It would be great to develop a universal system which would let us descibe a game, e.g. provide screenshots, game descriptions, metadata, and package it for different platforms, so we could put them to different applicaiton distribution systems. | ScummVM offers 8 freeware games for download, but they need to be downloaded and installed manually. It would be great to develop a universal system which would let us descibe a game, e.g. provide screenshots, game descriptions, metadata, and package it for different platforms, so we could put them to different applicaiton distribution systems. | ||
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=== Support for shaders and arbitrary scalers === | === Support for shaders and arbitrary scalers === | ||
Technical contacts: [[User:Sev| | Technical contacts: [[User:Sev|sev]] | ||
Difficulty: Medium | Difficulty: Medium |