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(Updated TODO.) |
(Added some AGI engine related ideas to my personal Wiki page.) |
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* Add 'restart game' functionality to the Cine engine | * Add 'restart game' functionality to the Cine engine | ||
* Add saving of script names to Operation Stealth's savegames to ease debugging | * Add saving of script names to Operation Stealth's savegames to ease debugging | ||
== Ideas == | |||
* Map Apple IIGS AGI games' MIDI instruments to General Midi and/or Roland MT-32 | |||
* Add option for always adding Slow/Normal/Fast/Fastest to AGI games' menus | |||
** This isn't present e.g. in Apple IIGS version of Black Cauldron | |||
** Do the scripts only add speed controls if vComputer isn't AppleIIGS? | |||
* Do some ''funky'' stuff to convert AGI games to support different aspects ratios besides 320:200 (e.g. 16:9 or 21:9) | |||
** Using a form of content-aware scaling and possibly somehow correcting horizontal values in scripts from 0-159 to 0-X where X <= 255 | |||
* If Apple IIGS AGI games all work correctly in ScummVM then perhaps GOG could legally sell and support them using ScummVM? | |||
** This way more people could be made aware of the most aurally advanced (Including MIDI and samples) AGI game versions i.e. the Apple IIGS versions |
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