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** [[SCUMM]]: [[SCUMM/Fan_Games]], [https://github.com/AlbanBedel/scummc/wiki ScummC] [http://code.google.com/p/scummgen/ ScummGEN] | ** [[SCUMM]]: [[SCUMM/Fan_Games]], [https://github.com/AlbanBedel/scummc/wiki ScummC] [http://code.google.com/p/scummgen/ ScummGEN] | ||
** [[Wintermute]]: [[Wintermute/Development]], [http://dead-code.org Wintermute Engine Development Kit] | ** [[Wintermute]]: [[Wintermute/Development]], [http://dead-code.org Wintermute Engine Development Kit] | ||
* Engines with work-in-progress support in the ScummVM Git repository: | |||
** [[SLUDGE]]: [[SLUDGE/Development]], [http://opensludge.sourceforge.net SLUDGE Development Kit] | |||
** [[WAGE]]: [[WAGE/Development]], [http://en.wikipedia.org/wiki/World_Builder World Builder] | |||
* Non-ScummVM Game Engines | * Non-ScummVM Game Engines | ||
** [http://en.wikipedia.org/wiki/Adventure_Game_Studio AGS (Adventure Game Studio)] | ** [http://en.wikipedia.org/wiki/Adventure_Game_Studio AGS (Adventure Game Studio)] | ||
**[https://godotengine.org/ Godot], for example with the [https://godotengine.org/article/our-point-click-framework-finally-out Escoria framework | ** [https://godotengine.org/ Godot], for example with the [https://godotengine.org/article/our-point-click-framework-finally-out Escoria framework] | ||
== Game Creation Tips == | == Game Creation Tips == | ||
Creating a game is closer to writing than programming, though both skills are required. For a good game, the characters, story and dialogue should come first. It is suggested to write the game in a text adventure system such as [http://en.wikipedia.org/wiki/Inform Inform (Z Machine, Glulx)] as a prototype, '''before''' you commit to drawing artwork and creating game scripts for the graphical point and click version. Since point and click interfaces are basically implicit "Verb-Noun" interface i.e. (Open) (Door), this | Creating a game is closer to writing than programming, though both skills are required. For a good game, the characters, story and dialogue should come first. It is suggested to write the game in a text adventure system such as [http://en.wikipedia.org/wiki/Inform Inform (Z Machine, Glulx)] as a prototype, '''before''' you commit to drawing artwork and creating game scripts for the graphical point and click version. Since point and click interfaces are basically implicit "Verb-Noun" interface i.e. (Open) (Door), this | ||
should map fairly easily. | should map fairly easily. |
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