Open main menu

Difference between revisions of "SLUDGE"

12 bytes removed ,  20:44, 18 June 2019
changing to past tense for the GSoC term
(adding date it was added to the main tree)
(changing to past tense for the GSoC term)
Line 10: Line 10:
The '''SLUDGE Engine''' was created in 2003 by Tim Furnish, and later maintained by Rikard Peterson and Tobias Hansen. It is a set of software tools and a runtime interpreter (game engine) primarily designed for creating and running graphical adventure games. The full engine and tools are open-source under the terms of the LGPL.
The '''SLUDGE Engine''' was created in 2003 by Tim Furnish, and later maintained by Rikard Peterson and Tobias Hansen. It is a set of software tools and a runtime interpreter (game engine) primarily designed for creating and running graphical adventure games. The full engine and tools are open-source under the terms of the LGPL.


This engine is being added by the [[Summer of Code|GSoC]] student [[User:yinsimei|yinsimei]] to ScummVM as part of the GSoC 2017.  
This engine was worked on by the [[Summer of Code|GSoC]] student [[User:yinsimei|yinsimei]] as part of the GSoC 2017.  


==External links==
==External links==
8,014

edits