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(Elaborated more on our engine requirements) |
(Updated the HOWTO to show how the new engine specific debug levels are used.) |
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namespace Quux { | namespace Quux { | ||
// our engine debug levels | |||
enum { | |||
kQuuxDebugExample = 1, | |||
kQuuxDebugExample2 = 2 | |||
// next must be 4, because the debug levels must be able to be combined with OR | |||
}; | |||
class QuuxEngine : public Engine { | class QuuxEngine : public Engine { | ||
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// However this is the place to specify all default directories | // However this is the place to specify all default directories | ||
File::addDefaultDirectory(_gameDataPath + "sound/"); | File::addDefaultDirectory(_gameDataPath + "sound/"); | ||
// Here is the right place to set up the engine specific debug levels | |||
Common::addSpecialDebugLevel(kQuuxDebugExample, "example", "this is just an example for a engine specific debug level"); | |||
Common::addSpecialDebugLevel(kQuuxDebugExample2, "example2", "also an example"); | |||
printf("QuuxEngine::QuuxEngine\n"); | printf("QuuxEngine::QuuxEngine\n"); | ||
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// Dispose your resources here | // Dispose your resources here | ||
printf("QuuxEngine::~QuuxEngine\n"); | printf("QuuxEngine::~QuuxEngine\n"); | ||
// Remove all of our debug levels here | |||
Common::clearAllSpecialDebugLevels(); | |||
} | } | ||
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// Your main even loop should be (invoked from) here. | // Your main even loop should be (invoked from) here. | ||
printf("QuuxEngine::go: Hello, World!\n"); | printf("QuuxEngine::go: Hello, World!\n"); | ||
// This test will show up if -d1 and --debugflags=example are specified on the commandline | |||
debugC(1, kQuuxDebugExample, "Example debug call"); | |||
// This test will show up if --debugflags=example or --debugflags=example2 or both of them and -d3 are specified on the commandline | |||
debugC(3, kQuuxDebugExample | kQuuxDebugExample2, "Example debug call two"); | |||
return 0; | return 0; | ||
} | } |
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