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This page lists known plugins for most [[Wintermute/Games|Wintermute games]].
This page lists known plugins for [[Wintermute/Games|Wintermute games]].


Original WME 1.x allows game scripts to automatically import code from DLL libraries named "wme_*.dll".
Original WME 1.x allows game scripts to automatically import code from DLL libraries named "wme_*.dll".


= Standard plugins =
= Steam plugin =
Current plugins are originally developed by Jan Nedoma.


== wme_report.dll ==
== wme_steam.dll ==
Standard reporting library, shipped with WME 1.x.
This is a plugin for Wintermute Engine which allows WME games to access Steamworks API. Currently it provides functions for manipulating achievements and game stats.
 
Source: https://bitbucket.org/MnemonicWME/wme_steam_plugin/wiki/Home
 
GetSupportedClasses() exports one class: '''SteamAPI'''.
 
== 2D games ==
=== [[Corrosion: Cold Winter Waiting]] ===
Steam game ID is '''349140'''.
 
Required property: '''StatsAvailable''' (game waits until it's true)
 
Required method: '''SetAchievement''' (to set 18 achievements, see https://steamdb.info/app/349140/stats/)
 
=== [[Dr. Doyle - Mystery Of The Cloche Hat]] ===
Steam game ID is '''574420'''.
 
Required method: '''SetAchievement''' (to set 35 achievement, see https://steamdb.info/app/574420/stats/)
 
=== [[The Death of Erin Myers]] ===
Steam game ID is '''1064660'''.
 
Required method: '''SetAchievement''' (to set 5 achievements, see https://steamdb.info/app/1064660/stats/)
 
=== [[Oknytt]] ===
Steam game ID is '''286320'''.
 
Required method: '''SetAchievement''' (to set 10 achievements, see https://steamdb.info/app/286320/stats/)
 
=== [[Reversion: The Escape]] ===
Steam game ID is '''270570'''.
 
Required property: '''SteamAvailable''' (game checks if it's true)
 
Required method: '''SetAchievement''' (to set 16 achievements, see https://steamdb.info/app/270570/stats/)
 
Required method: '''IsAchieved''' (game checks "ACHIEVEMENT_TERMINAR_JUEGO")
 
=== [[Reversion: The Meeting]] ===
Steam game ID is '''281060'''.
 
Required property: '''SteamAvailable''' (game checks if it's true)
 
Required method: '''SetAchievement''' (to set 25 achievements, see https://steamdb.info/app/281060/stats/)
 
Required method: '''IsAchieved''' (game checks "ACHIEVEMENT_FINAL")
 
=== [[Reversion: The Return]] ===
Steam game ID is '''281080'''.
 
Required property: '''SteamAvailable''' (game checks if it's true)
 
Required method: '''SetAchievement''' (to set 36 achievements, see https://steamdb.info/app/281080/stats/)
 
Required method: '''IsAchieved''' (game checks "ACHIEVEMENT_TERMINAR_JUEGO_R3")
 
=== [[J.U.L.I.A.: Among the Stars]] ===
Steam game ID is '''257690'''.
Achievements are shared with [[J.U.L.I.A.: Untold]].
 
Required method: '''SetAchievement''' (to set 18 achievements, see https://steamdb.info/app/257690/stats/)
 
=== [[J.U.L.I.A.: Untold]] ===
Steam game ID is '''257690'''.
Achievements are shared with [[J.U.L.I.A.: Among the Stars]].
 
Required method: '''SetAchievement''' (to set 18 achievements, see https://steamdb.info/app/257690/stats/)
 
== 2.5D games ==
=== Alpha Polaris ===
Steam game ID is '''405780'''.
 
Required property: '''SteamAvailable''' (game checks if it's true)
 
Required method: '''SetAchievement''' (to set 18 achievements, see https://steamdb.info/app/405780/stats/)
 
Required method: '''ClearAchievement''' (it is possible to clear achievement using in-game debug CLI)
 
=== The Lost Crown - A Ghost-Hunting Adventure ===
Steam game ID is '''291710'''.
 
Required property: SteamAvailable (game checks if it's true)
 
Required method: '''SetAchievement''' (to set 34 achievements, see https://steamdb.info/app/291710/stats/)
 
= GOG Galaxy plugin =
 
== julia.exe ==
This object is actually hardcoded into WME Lite fork of J.U.L.I.A. games. It allows those games to access GOG Galaxy API. Currently it provides functions for manipulating achievements.
 
Class name is: '''WMEGalaxyAPI'''.
 
== 2D games ==
=== [[J.U.L.I.A.: Among the Stars]] ===
GOG Galaxy game ID is '''48891696681534931'''.
Achievements are shared with [[J.U.L.I.A.: Untold]].
 
Required method: '''InitGalaxy''' (to set game id and key)
 
Required method: '''SetAchievement''' (to set 18 achievements, see https://steamdb.info/app/257690/stats/)
 
=== [[J.U.L.I.A.: Untold]] ===
GOG Galaxy game ID is '''48891696681534931'''.
Achievements are shared with [[J.U.L.I.A.: Among the Stars]].
 
Required method: '''InitGalaxy''' (to set game id and key)
 
Required method: '''SetAchievement''' (to set 18 achievements, see https://steamdb.info/app/257690/stats/)
 
= 3f interactive statistics plugin =
 
== wme_3fstatistics.dll ==
A statistics plugin for WME 1.x by [[3f interactive]].
 
Sources are not public. File resources mentiones c:\Users\Fran\Desktop\Reversion Artwork\svnReversion\game\WintermutePlugins\WME_UsageStatistics\Release\wme_3fstatistics.pdb path.
 
GetSupportedClasses() exports one class: '''Statistics'''.
 
There are 2 known versions of wme_3fstatistics.dll - old one is used at first versions of [[Reversion: The Escape]], later is used in Steam releases of Reversion series and provides extended constructor.
 
== 2D games ==
=== [[Reversion: The Escape]] ===
Old versions of Reversion are using simple constructor: '''new Statistics("http://www.soluciones3f.com.ar/reversioninfo.php")'''
 
New versions of Reversion are using detailed constructor: '''new Statistics("http://www.soluciones3f.com.ar/reversioninfo.php", "1", gameLanguage, DCP_VERSION)'''
 
Required method: '''Send()''' (known stats to send are "Start a new game" and "--Juego Finalizado--")
 
Required method: '''SetRepeat()''' (known options are SetRepeat(0) and SetRepeat(60))
 
=== [[Reversion: The Meeting]] ===
 
Known versions of Reversion are using detailed constructor: '''new Statistics("http://www.soluciones3f.com.ar/reversioninfo.php", "2", gameLanguage, DCP_VERSION)'''
 
Required method: '''Send()''' (known stats to send are "Start a new game" and "--Juego Finalizado--")
 
Required method: '''SetRepeat()''' (known option is SetRepeat(0))
 
=== [[Reversion: The Return]] ===
 
Known versions of Reversion are using detailed constructor: '''new Statistics("http://www.soluciones3f.com.ar/reversioninfo.php", "3", gameLanguage, DCP_VERSION)'''
 
Required method: '''Send()''' (known stats to send are "Start a new game" and "--Juego Finalizado--")
 
Required method: '''SetRepeat()''' (known option is SetRepeat(0))
 
= CLI helper plugin =
== wme_commandlinehelper.dll ==
Commandline helper plugin by [[Corbomite Games]]. This plugin is used to access argv[] parameters.
 
GetSupportedClasses() exports one class: '''CommandLineHelper'''
 
Current reimplementation returns "Pizza.exe DEMO" argv[] line.
 
== 2.5D games ==
=== Pizza Morgana: Episode 1 - Monsters and Manipulations in the Magical Forest ===
Pizza Morgana expects to be run with a launcher executable, that starts WME executable with additional CLI parameters according to license state.
 
Possible expected argv[1]: FULL / FULL_FW / FULLDEMO / FULLDEMO_FW / VALID / VALID_FW / INVALID / INVALID_FW / DEMO / DEMO_FW / other value.
 
Required property: '''Parameters''' (passed to String(), then Split(" ") is called)
 
Currently DEMO is returned, since only game demo is in detection tables.
 
= [TODO] Bink Video plugin =
== wme_vlink.dll ==
Bink Video plugin by [[TML Studios]]. This plugin is used to play *.bik cutscene videofiles.
 
GetSupportedClasses() exports one class: '''CommandLineHelper'''
 
TODO: '''reimplement this for ScummVM''', using /video/ implementation of Bink Video.
 
== 2.5D games ==
=== Sunrise: The game ===
Sunrise: The game plays lots of cutscenes videos using a plugin.
 
Constructor call: '''new BinkVideo(Game.Direct3DDevice)'''
 
Required method: '''SetVolume()''' (known values are 80 and 87)
 
Required method: '''Play()''' (parameter is video path, e.g. "video\M11\Video341.bik")
 
= [TODO] Black & White render plugin =
== wme_blackandwhite.dll ==
Black & White render plugin by [[SPline]]. This plugin is switch render to Black & White or Sepia modes.
 
GetSupportedClasses() exports one class: '''BlackAndWhite'''
 
TODO: '''reimplement this for ScummVM'''.
 
== 2.5D games ==
=== Stroke of Fate dilogy ===
Stroke of Fate dilogy allows render switching.
 
Constructor call: '''new BlackAndWhite()'''
 
Required method: '''Start()'''
 
Required method: '''SetNormalRender()'''
 
Required property: '''SepiaAvailable''' - boolean
 
Required property: '''BlackAndWhiteAvailable''' - boolean
 
Required property: '''WeightedSepiaAvailable''' - boolean
 
Required property: '''WeightedBlackAndWhiteAvailable''' - boolean
 
Required property: '''Weight''' - float
 
Required method: '''SetSepia()'''
 
Required method: '''SetBlackAndWhite()'''


Not a plugin, does not export anything with GetSupportedClasses().
Required method: '''SetWeightedSepia()'''


No need to reimplement this at ScummVM.
Required method: '''SetWeightedBlackAndWhite()'''


== wme_sample_pixel.dll ==
= [TODO] Shadow manager plugin =
Standard "sample_pixel" plugin, shipped with WME 1.x.
== wme_shadows.dll ==
Shadow manager plugin by [[SPline]].


GetSupportedClasses() exports one class: '''SamplePixel'''.
GetSupportedClasses() exports one class: '''ShadowManager'''


TODO: reimplement this at ScummVM.  
TODO: '''reimplement this for ScummVM'''.


== wme_snow.dll ==
== 2.5D games ==
Standard "snow" plugin, shipped with WME 1.x.
=== Stroke of Fate dilogy ===
Stroke of Fate dilogy allows shadow management.


Source: https://github.com/retrowork/Wintermute-Engine/tree/master/src/plugin/wme_snow
Constructor call: '''new ShadowManager()'''


GetSupportedClasses() exports one class: '''Snow'''.
Required method: '''Run()'''


TODO: reimplement this at ScummVM.
Required method: '''Stop()'''


== wme_steam.dll ==
Required property: '''UseSmartShadows''' - integer, e.g. 1
This is a plugin for Wintermute Engine which allows WME games to access Steamworks API. Currently it provides functions for manipulating achievements and game stats.


Source: https://bitbucket.org/MnemonicWME/wme_steam_plugin/wiki/Home
Required property: '''MinShadow''' - float, e.g. 0.1


GetSupportedClasses() exports one class: '''SteamAPI'''.
Required property: '''MaxShadow''' - float, e.g. 0.25


TODO: reimplement this at ScummVM.
Required method: '''EnableLight(lightName)'''


= 2D games =
Required method: '''DisableLight(lightName)'''
== [[Alimardan's Mischief]] ==
Contains 3 "wme_*.dll" files, but does not actually use plugins:


# wme_report.dll - standard report library, not a plugin
Required method: '''AddActor(actor)'''
# wme_sample_pixel.dll - standard plugin, exporting "SamplePixel" class that is never used.
# wme_snow.dll - standard plugin, exporting "Snow" class that is never used.


== [[Alimardan Meets Merlin]] ==
Required method: '''RemoveAllActors()'''
Contains 2 "wme_*.dll" files, but does not actually use plugins:


# wme_sample_pixel.dll - standard plugin, exporting "SamplePixel" class that is never used.
Required method: '''RemoveActor(actorName)''' - seems to be never used
# wme_snow.dll - standard plugin, exporting "Snow" class that is never used.


== [[Beyond the Threshold]] ==
Required method: '''GetNumLights()''' - seems to be never used
=== wme_displacement.dll ===
TODO


=== wme_snow.dll ===
Required method: '''GetLightInfo(index)''' - seems to be never used
Standard plugin. List of actually used symbols is unknown.


== [[Corrosion: Cold Winter Waiting]] ==
Required method: '''SetDefaultLightPos(x, y, z)''' - seems to be never used
=== wme_steam.dll ===
Standard plugin. List of actually used symbols is unknown.


== [[Dr. Doyle - Mystery Of The Cloche Hat]] ==
= [TODO] Displacement plugin =
=== wme_steam.dll ===
== wme_displacement.dll ==
Standard plugin. List of actually used symbols is unknown.
A plugin for WME 1.x by Wintermute Engine Forum user metamorphium.


== [[The Death of Erin Myers]] ==
Sources are lost in 2008, according to this thread: http://forum.dead-code.org/index.php?topic=1197.0
=== wme_steam.dll ===
Standard plugin. List of actually used symbols is unknown.


== [[Oknytt]] ==
GetSupportedClasses() exports one class: '''Displacement'''.
=== wme_steam.dll ===
Standard plugin. List of actually used symbols is unknown.


== [[Reversion: The Escape]] and [[Reversion: The Meeting]] ==
TODO: '''reimplement this for ScummVM'''.
=== wme_3fstatistics.dll ===
TODO


=== wme_steam.dll ===
== 2D games ==
Standard plugin. List of actually used symbols is unknown.
=== [[Beyond the Threshold]] ===
Constructor call is something like this: '''new Displacement(<entity1subframe>, <entity2subframe>, 3, 4, 7)''', parameters are not documented.


= 2.5D games =
Required method: '''Animate()''' (called every 80 msec for constructed object at Door_Closeup scene)
== Alpha Polaris ==
=== wme_steam.dll ===
Standard plugin. List of actually used symbols is unknown.


== Pizza Morgana: Episode 1 - Monsters and Manipulations in the Magical Forest ==
= [TODO?] Unused plugins & DLLs =
=== wme_commandlinehelper.dll ===
== Standard plugins ==
TODO
Those plugins are originally developed by Jan Nedoma as the sample DLLs and seems to be never actually used in any games.


=== wme_report.dll ===
=== wme_report.dll ===
Standard plugin. List of actually used symbols is unknown.
Standard reporting library, shipped with WME 1.x.
 
Not a plugin, does not export anything with GetSupportedClasses().
 
Shipped with 2 games:
* [[Alimardan's Mischief]]
* Pizza Morgana: Episode 1 - Monsters and Manipulations in the Magical Forest.
 
No need to reimplement this for ScummVM.
 
=== wme_sample_pixel.dll ===
Standard "sample_pixel" plugin, shipped with WME 1.x.
 
Source: https://github.com/retrowork/Wintermute-Engine/tree/master/src/plugin/wme_sample_pixel
 
GetSupportedClasses() exports one class: '''SamplePixel'''.
 
Shipped with 2 games:
* [[Alimardan's Mischief]]
* [[Alimardan Meets Merlin]]
 
Seems to be unused in all of them.
 
Currently no need to reimplement this for ScummVM.
 
=== wme_snow.dll ===
Standard "snow" plugin, shipped with WME 1.x.
 
Source: https://github.com/retrowork/Wintermute-Engine/tree/master/src/plugin/wme_snow
 
GetSupportedClasses() exports one class: '''Snow'''.
 
Shipped with 3 games:
* [[Alimardan's Mischief]]
* [[Alimardan Meets Merlin]]
* [[Beyond the Threshold]]
 
Seems to be unused in all of them.
 
Currently no need to reimplement this for ScummVM.
 
== Other plugins ==
=== wme_stone.dll ===
wme_stone.dll is mentioned in SpriteEdit.log of reversion3.
 
This dll is not packaged with the game, however it exists at least at developer's PC.


== The Lost Crown - A Ghost-Hunting Adventure ==
Seems to be unused.
=== wme_steam.dll ===
Standard plugin. List of actually used symbols is unknown.
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