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(→Development and Running: added debugflags) |
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Point ScummVM to engines/director/lingo/tests, that will create target 'directortest'. Launching it will try to compile and execute all *.lingo files in that directory. The tests can also be run from the command line with: | Point ScummVM to engines/director/lingo/tests, that will create target 'directortest'. Launching it will try to compile and execute all *.lingo files in that directory. The tests can also be run from the command line with: | ||
./scummvm -d11 -p engines/director/lingo/tests/ directortest | ./scummvm -d11 -p engines/director/lingo/tests/ directortest | ||
=== Debug flags === | |||
There is a number of debugflags which could be turned on. The up-to-date list could be found in director.cpp in the DirectorEngine class constructor. You turn the flags with <tt>--debugflags=<flag>,<flag></tt>. Please, denote, that messages are often stored at several levels, so add with something like debug level 5, e.g. <tt>-d5</tt>. Example: | |||
./scummvm --debugflags=lingoexec,lingocompile,slow -d6 --start-movie=TABLE.DIR chopsuey | |||
The useful ones are: | |||
* lingoexec -- tracing Lingo execution | |||
* lingocompile -- details about Lingo script compilation | |||
* lingoparse -- turns on Bison grammar trace. Verbose. You should know what you're doing | |||
* compileonly -- useful with test targets when we load all files in the directory. This is how we created that status table of Lingo Workshop movies | |||
* slow -- add 2s delay between every frame. Useful at higher debug levels, so you could see what is going on instead of munching megabytes of logs | |||
* fast -- removes delay between frames | |||
* bytecode -- execute precompiled bytecode instead of compiling Lingo. Lingo Workshop movies have both bytecode and script texts | |||
* loading -- produces tons of deciphered data from movie files. | |||
==External Links== | ==External Links== |