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Difference between revisions of "Compiling ScummVM/RPI"

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  <nowiki>git clone https://github.com/raspberrypi/tools.git</nowiki>
  <nowiki>git clone https://github.com/raspberrypi/tools.git</nowiki>


It will get cloned to a directory called ''tools'' at your current location.
It will get cloned to a directory called ''tools'' at our current location.


Add it to the ''PATH'' environment variable so that we have the cross-compiler binaries available from our scummvm building directory. For example, if my Raspberry Pi ''tools'' repository ended cloned in ''tools'' under my ''home'' directory, I would do:
Add it to the ''PATH'' environment variable so that we have the cross-compiler binaries available from our ScummVM building directory. For example, if the Raspberry Pi ''tools'' repository was cloned in ''tools'' under our user's ''home'' directory, we would do:


  <nowiki>export PATH=$PATH:$HOME/tools/arm-bcm2708/arm-linux-gnueabihf/bin</nowiki>
  <nowiki>export PATH=$PATH:$HOME/tools/arm-bcm2708/arm-linux-gnueabihf/bin</nowiki>


After adding the cross-compiler executables directory to ''PATH'', we should be able to run ''arm-linux-gnueabihf-gcc'', ''arm-linux-gnueabihf-g++'', etc... just try. They should yield an error because you pass them no input files, but that's expected. It's just a test so we know we have the cross-compiler installed and accessible.
After adding the cross-compiler executables directory to ''PATH'', we should be able to run ''arm-linux-gnueabihf-gcc'', ''arm-linux-gnueabihf-g++'', etc. They should yield an error because we pass them no input files, but that's expected. This is just a test so we know we have the cross-compiler installed and accessible.


== Installing the needed Raspberry Pi headers and libraries on PC ==
== Installing the needed Raspberry Pi headers and libraries on PC ==


We need to copy over the '''/usr''', '''/lib''' and '''/opt''' directories from your Raspbian SD Card to your '''host PC''' (the computer where you will do the cross-compilation) for the needed headers and libraries to be available.
We need to copy over the '''/usr''', '''/lib''' and '''/opt''' directories from the Raspbian SD Card to the '''host PC''' (the computer where we will do the cross-compilation) for the needed headers and libraries to be available.


Of course, first you'll have to install any additional libraries from Raspbian running on the Pi before expecting them to be available so, if you want compile ScummVM with FLAC support, you should have installed the libflac development libraries on the Pi beforehand.
Of course, first we'll have to install any additional libraries from Raspbian running on the Pi before expecting them to be available so, eg. if we want to compile ScummVM with FLAC support, we should have installed the libflac development libraries on the Pi in advance.


As an example, on the Raspberry Pi running Raspbian (Buster) OS 3.2 (January 2020) we can execute the following to install third party libraries that ScummVM needs for its features and various game engines:
As an example, on the Raspberry Pi running Raspbian (Buster) OS 3.2 (January 2020) we can execute the following to install third party libraries that ScummVM needs for its features and various game engines:
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             zlib1g-dev</nowiki>
             zlib1g-dev</nowiki>


On the '''host PC''' we first export the path where we will copy these into, and then we manually copy them. I choose to copy the Raspberry Pi headers and libraries to ''/opt/rpi_root'', but any other path with the right permissions for your user (within common sense) should be ok:
On the '''host PC''' we first export the path where we will copy these into, and then we manually copy them. One option (shown in the example commands below) is to copy the Raspberry Pi headers and libraries to ''/opt/rpi_root'', but any other path with the right permissions for our user (within common sense) should be ok:


  <nowiki>
  <nowiki>
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== Configuring ScummVM ==
== Configuring ScummVM ==


First, you should make sure have the latest version of the ScummVM code locally (using ''git clone'' or ''git pull'' appropriately).  
First, we should make sure have the latest version of the ScummVM code locally (using ''git clone'' or ''git pull'' appropriately).  


Then, navigate inside your local ''scummvm'' source code folder.
Then, navigate inside the local ''scummvm'' source code folder.


Now we can configure ScummVM buildsystem so it knows what backend we target and where our Raspberry Pi ''local sysroot'' is located, containing the Raspberry Pi headers and libraries the cross-compiler and linker will need. In this example configuration, we disable debug symbols since it's intended for final users.
Now we can configure the ScummVM build system so it knows what backend we target and where our Raspberry Pi ''local sysroot'' is located, containing the Raspberry Pi headers and libraries the cross-compiler and linker will need. In this example configuration, we disable debug symbols since it's intended for final users.


  <nowiki>
  <nowiki>
PKG_CONFIG_SYSROOT_DIR=$RPI_ROOT PKG_CONFIG_LIBDIR=$RPI_ROOT/usr/lib/arm-linux-gnueabihf/pkgconfig ./configure --host=raspberrypi --with-sdl-prefix=$RPI_ROOT/usr --with-png-prefix=$RPI_ROOT/usr --disable-debug --enable-release</nowiki>
PKG_CONFIG_SYSROOT_DIR=$RPI_ROOT PKG_CONFIG_LIBDIR=$RPI_ROOT/usr/lib/arm-linux-gnueabihf/pkgconfig ./configure --host=raspberrypi --with-sdl-prefix=$RPI_ROOT/usr --with-png-prefix=$RPI_ROOT/usr --disable-debug --enable-release</nowiki>


Remember you should have exported the ''RPI_ROOT'' environment variable previously and updated the ''PATH'' environment variable to be preceded by the ''RPI_ROOT'' path and succeeded by the path to the Raspberry Pi toolchain bin folder (as shown in the previous steps).
Remember that we have already exported the ''RPI_ROOT'' environment variable previously and updated the ''PATH'' environment variable to be preceded by the ''RPI_ROOT'' path and succeeded by the path to the Raspberry Pi toolchain bin folder (as shown in the previous steps).


On the Raspberry Pi, ''SDL2'' will always be used, since it provides graphics acceleration.
On the Raspberry Pi, ''SDL2'' will always be used, since it provides graphics acceleration.


Unfortunately, the official toolchain for cross-compiling for Pi is, as of yet, using an old ''gcc'' version (4.3.9) and hence, the configure script may fail to detect the ''FluidSynth'' library specifically. FluidSynth and MT-32 emulation are features that are very demanding on CPU processing power so it should be ok to skip them entirely. Alternatively, you could seek out a more up-to-date ''armhf'' toolchain for the cross-compilation, such as this [https://github.com/Pro/raspi-toolchain/releases Raspberry Pi toolchain by Stefan Profanter (Pro)] which, in its 1.0.1 version, uses ''gcc'' version 8.3.0 and reportedly "supports all new Raspberry PIs (ARMv7), and the older ones, including Zero, A, B, B+ (ARMv6) with newer GCCs."
Unfortunately, the official toolchain for cross-compiling for Pi is, as of yet, using an old ''gcc'' version (4.3.9) and hence, the configure script may fail to detect the ''FluidSynth'' library specifically. FluidSynth and MT-32 emulation are features that are very demanding on CPU processing power so it should be ok to skip them entirely. Alternatively, one could seek out a more up-to-date ''armhf'' toolchain for the cross-compilation, such as this [https://github.com/Pro/raspi-toolchain/releases Raspberry Pi toolchain by Stefan Profanter (Pro)] which, in its 1.0.1 version, uses ''gcc'' version 8.3.0 and reportedly "supports all new Raspberry PIs (ARMv7), and the older ones, including Zero, A, B, B+ (ARMv6) with newer GCCs."


'''Note 1:''' If you use the Raspberry Pi toolchain by Stefan Profanter (Pro), then make sure you read the instructions from the README file ([https://github.com/Pro/raspi-toolchain also available from the main page of the repository]). Specifically, this toolchain needs to be installed in ''/opt/cross-pi-gcc'' since it's not location independent.
'''Note 1:''' If installing the Raspberry Pi toolchain by Stefan Profanter (Pro), it's important to read the instructions from the README file ([https://github.com/Pro/raspi-toolchain also available from the main page of the repository]). Specifically, this toolchain needs to be installed in ''/opt/cross-pi-gcc'' since it's not location independent.


'''Note 2:''' If you are building ScummVM directly on your Raspberry Pi itself, you might run out of memory during the final linking process of the build. If you use GNU ''ld'' for compiling, you could execute the following before running ''configure'':
'''Note 2:''' If building ScummVM directly on the Raspberry Pi / Raspbian itself, it's possible to run out of memory during the final linking process of the build. If GNU ''ld'' is used for compiling, then execute the following before running ''configure'':
  <nowiki>export LDFLAGS="-Wl,--no-keep-memory"</nowiki>
  <nowiki>export LDFLAGS="-Wl,--no-keep-memory"</nowiki>
This tells GNU ''ld'' to optimize for memory usage.
This tells GNU ''ld'' to optimize the linking for memory usage.


== Compiling ScummVM ==
== Compiling ScummVM ==


Run the following commands:
Provided that the configure step was executed successfully, we can proceed to run the following commands in order to build ScummVM:
  <nowiki>
  <nowiki>
make clean
make clean
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== Installing ScummVM on the Raspberry Pi ==
== Installing ScummVM on the Raspberry Pi ==


Simply copy over the resulting ''scummvm'' executable to your Raspberry Pi (Raspbian OS) SD Card. A good idea is to create a ''scummvm'' folder in your ''/home/pi'' directory on the Raspian OS SD Card, and put the executable there along with any games you want to use with it.
In this step we simply have to copy over the resulting ''scummvm'' executable to our Raspberry Pi (Raspbian OS) SD Card. A good idea is to create a ''scummvm'' folder in our ''/home/pi'' directory on the Raspian OS SD Card, and put the executable there along with any games we want to use with it.


In order to have the text-to-speech feature available for ScummVM you should also install the speech-dispatcher package and a text-to-speech engine (as per the instructions in this pertinent [https://github.com/scummvm/scummvm/pull/1808 Pull Request])
In order to have the text-to-speech feature available for ScummVM we should also install the speech-dispatcher package and a text-to-speech engine (as per the instructions in this pertinent [https://github.com/scummvm/scummvm/pull/1808 Pull Request])


For example you'd need to execute the following on your Raspbian OS on the Pi in order to use the espeak-ng text-to-speech engine:
For example we'd need to execute the following on our Raspbian OS on the Pi in order to use the espeak-ng text-to-speech engine:
  <nowiki>sudo apt-get install --no-install-recommends speech-dispatcher speech-dispatcher-espeak-ng</nowiki>
  <nowiki>sudo apt-get install --no-install-recommends speech-dispatcher speech-dispatcher-espeak-ng</nowiki>
'''Note 1:''' There's a number of optional additional files that can be copied in the ScummVM directory along with the ''scummvm'' executable, which ScummVM uses for themes, GUI translations and as auxilliary data files for some of the game engines. Such list of files is shown [[HOWTO-Release#Binaries|here]].
'''Note 2:''' As of yet, there are some known issues with the ALSA sound driver especially in conjunction with the PulseAudio system. Having pulseaudio installed (by default it is not installed) may result to bad sound output in ScummVM (and other apps).
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