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(Update ToDo list) |
(updated todo list and added documentation about the inactive dialog shading abilities of the new theme) |
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* Add possibility to specify shadow types to widget classes and to individual widgets | * Add possibility to specify shadow types to widget classes and to individual widgets | ||
* Theme hints too | * Theme hints too | ||
* List widget | * List widget | ||
** get mock-up from Krest | ** get mock-up from Krest | ||
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Here you will get global_midipopup and game_midipopup widgets defined. | Here you will get global_midipopup and game_midipopup widgets defined. | ||
=== Inactive dialog effects (new theme only) === | |||
For using an effect change the "inactive_dialog_shading" option in the "[extra]" section of default-theme.ini. | |||
Possible values are: "luminance", "dim" and "custom". | |||
* "luminance" will change all inactive screen areas to black and white. | |||
* "dim" will dim the screen with the given percentage value. | |||
** "shading_dim_percent" in the "[extra]" section sets the dimming value 0 means no dim, 100 complete black | |||
* "custom" will let you decide how the color is calculated. | |||
** "shading_custom_r" is used to evaluate the R component [0 to 255] | |||
** "shading_custom_g" is used to evaluate the G component [0 to 255] | |||
** "shading_custom_b" is used to evaluate the B component [0 to 255] | |||
** the vars 'r', 'g', 'b' are the input color components, you can use them in every of the shading_custom_* expressions | |||
== Evaluation precedence == | == Evaluation precedence == |
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