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Difference between revisions of "Glk/Comprehend"

128 bytes added ,  20:28, 5 July 2020
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Add note about compound statements
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* This reimplementation is not aiming for a 100% match to the original. It utilizes the Glk framework to provide for cleaner text display, and provides game screens rendered instantly rather than the slow rendering the originals were forced to do
* This reimplementation is not aiming for a 100% match to the original. It utilizes the Glk framework to provide for cleaner text display, and provides game screens rendered instantly rather than the slow rendering the originals were forced to do
* As a consequence of the fast rendering, minor graphical animations, like the birds flying in the Transylvania endgame screen, are not shown
* As a consequence of the fast rendering, minor graphical animations, like the birds flying in the Transylvania endgame screen, are not shown
* The engine does not currently support compound statements that the original did, such as "get branch and hive", or "n then e"


Also note that several more games were later released using a new version of the engine "Comprehend Plus". These games are not being targeted at this time.
Also note that several more games were later released using a new version of the engine "Comprehend Plus". These games are not being targeted at this time.
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