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Difference between revisions of "SAGA/TODO"

104 bytes removed ,  13:21, 17 June 2005
m
Inset restore bug is partly fixed. Added notes about lens bug.
(Added savegame issue)
m (Inset restore bug is partly fixed. Added notes about lens bug.)
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** Dialogs get truncated at first encounter with Elara and most noteably in Okk's confess near Boars Castle.
** Dialogs get truncated at first encounter with Elara and most noteably in Okk's confess near Boars Castle.
** Rif walks backwards at first enounter with Elara and in hardware store at Ferret Village.
** Rif walks backwards at first enounter with Elara and in hardware store at Ferret Village.
** In Glassmaster's house piece of broken glass (usually an inventory item) is shown on outset room. Clicking on it leaves room immediately, in general Rif and Glassmaster walk over inset room there.
** In Glassmaster's house piece of broken glass (usually an inventory item) is shown on outset room. Clicking on it leaves room immediately, in general Rif and Glassmaster walk over inset room there. As far as I can tell, the broken glass object is correctly initialized. It really is supposed to be in the Glassmaster's house. Perhaps it should be clipped to the inset scene?
** When loading a savegame made during an "inset" scene, the background scene is not drawn. At least not unless it's an "ISO" scene. Probably a case of events not being processed soon enough. Adding a call to _events->handleEvents(0) to SagaEngine::load() before calling _render->drawScene() causes the background scene to be drawn, though that currently means Rif will be drawn both in the background and the inset.
** When loading a savegame made during an "inset" scene where the background scene is not an ISO scene, Rif may show up in both scenes.


** Puzzle
** Puzzle
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