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Difference between revisions of "SAGA/TODO"

82 bytes removed ,  13:38, 4 July 2005
sfShowMap is implemented. Spelling fixes
(sfShowMap is implemented. Spelling fixes)
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*** SF_cycleColors -- all implementation bits sit in palanim.cpp
*** SF_cycleColors -- all implementation bits sit in palanim.cpp
*** sfPlayVoice -- used in ITE CD
*** sfPlayVoice -- used in ITE CD
* Implement script functions:
** SF_showMap -- this one is called when clicking on map
* BUGS
* BUGS
** dragon-maze scene have inproper pal after zero state load
** dragon-maze scene have inproper pal after zero state load
** Protection screen (in Rats maze) is skipped in Floppy version.
** Protection screen (in Rats maze) is skipped in Floppy version.
** Occasional graphics glitches in ISO rooms. (At least in the Rats maze.) Most notable when entering rounded doors. (3d draw sequence wrong)
** Occasional graphics glitches in ISO rooms. (At least in the Rats maze.) Most notable when entering rounded doors. (3d draw sequence is wrong)
** Dialogs get truncated at first encounter with Elara and most noteably in Okk's confess near Boars Castle.
** Subtitles get truncated at first encounter with Elara and most noteably in Okk's confess near Boars Castle.
** In Glassmaster's house piece of broken glass (usually an inventory item) is shown on outset room. Clicking on it leaves room immediately, in general Rif and Glassmaster walk over inset room there. As far as I can tell the broken glass object is correctly initialized, which means it really is supposed to be in the Glassmaster's house. Perhaps object drawing should be clipped to the inset scene?
** In Glassmaster's house piece of broken glass (usually an inventory item) is shown on outset room. Clicking on it leaves room immediately, in general Rif and Glassmaster walk over inset room there. As far as I can tell the broken glass object is correctly initialized, which means it really is supposed to be in the Glassmaster's house. Perhaps object drawing should be clipped to the inset scene?
** When loading a savegame made during an "inset" scene where the background scene is not an ISO scene, Rif may show up in both scenes. Moreover with current code options panel is inserted between scenes when load from interface.
** When loading a savegame made during an "inset" scene where the background scene is not an ISO scene, Rif may show up in both scenes. Moreover with current code options panel is inserted between scenes when load from interface.