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* Apart from git bisection to locate regressions in gameplay, the (experimental) [[Event_Recorder|Event Recorder]] provides a framework for recording and replaying gameplay to detect regressions. | * Apart from git bisection to locate regressions in gameplay, the (experimental) [[Event_Recorder|Event Recorder]] provides a framework for recording and replaying gameplay to detect regressions. | ||
* For some general suggestions on developing engines, see the [[HOWTO-Tips_And_Tricks|Engine Development Tips & Tricks]] | * For some general suggestions on developing engines, see the [[HOWTO-Tips_And_Tricks|Engine Development Tips & Tricks]] | ||
* When your engine is ready to be playtested and supported, please follow the [[HOWTO-Engine Release|How To Release Engine]] guide | |||
== For Backend authors == | == For Backend authors == |