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# Add <tt>engines/quux/module.mk</tt> (Again, just check out what is done for the existing engines). | # Add <tt>engines/quux/module.mk</tt> (Again, just check out what is done for the existing engines). | ||
# Add <tt>engines/quux/quux.h</tt> and <tt>engines/quux/quux.cpp</tt>; this will contain your Engine subclass (or at least parts of it). | # Add <tt>engines/quux/quux.h</tt> and <tt>engines/quux/quux.cpp</tt>; this will contain your Engine subclass (or at least parts of it). | ||
# Add <tt>engines/quux/detection.cpp</tt> and <tt>engines/quux/detection.h</tt>; | # Add <tt>engines/quux/detection.cpp</tt> and <tt>engines/quux/detection.h</tt>; this will contain your game detection entries (see [[Advanced Detector]]). | ||
# Add <tt>engines/quux/metaengine.cpp</tt> and <tt>engines/quux/metaengine.h</tt>; this will contain the plugin interface code (more on that in the next section). | |||
That's it. The difficult part is of course writing the Engine subclass. More on that in the next section! | That's it. The difficult part is of course writing the Engine subclass. More on that in the next section! |
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