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m (Text replacement - "</source>" to "</syntaxhighlight>") Tags: Mobile edit Mobile web edit |
(Replace AdvancedMetaEngine with AdvancedMetaEngineDetection) |
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The code for this can be found in <tt>engines/advancedDetector.*</tt> | The code for this can be found in <tt>engines/advancedDetector.*</tt> | ||
To use this, you will have to follow the instructions [[HOWTO-Engines# | To use this, you will have to follow the instructions [[HOWTO-Engines#Subclassing_AdvancedMetaEngine|here]] within your engine's detection.h and detection.cpp. | ||
All you will have to provide is a standard data table of ADGameDescription entries describing each game variant, which is usually placed in a separate detection_tables.h header, which is included in detection.cpp for use there. | All you will have to provide is a standard data table of ADGameDescription entries describing each game variant, which is usually placed in a separate detection_tables.h header, which is included in detection.cpp for use there. | ||
This structure plus other parameters are passed to the | This structure plus other parameters are passed to the AdvancedMetaEngineDetection constructor, which can also contain overrides of the default parameters for detection e.g. _md5Bytes is the number of bytes used for the MD5 hash for each file, etc. | ||
It is suggested you consult the code and header comments in <tt>engines/advancedDetector.*</tt> and look at the examples provided by current engines for a more complete example. | It is suggested you consult the code and header comments in <tt>engines/advancedDetector.*</tt> and look at the examples provided by current engines for a more complete example. | ||
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'''fileType''' -- rarely used field where ''ADGameFileDescription'' structure is used by the engine. May specify music file, script file, etc. | '''fileType''' -- rarely used field where ''ADGameFileDescription'' structure is used by the engine. May specify music file, script file, etc. | ||
'''md5''' -- MD5 of the file. Most often it is MD5 of the beginning of the file for performance reasons. See '''_md5Bytes''' setting of '' | '''md5''' -- MD5 of the file. Most often it is MD5 of the beginning of the file for performance reasons. See '''_md5Bytes''' setting of ''AdvancedMetaEngineDetection''. If set to NULL, the md5 is not used in detection and the entry matches against any content. | ||
'''fileSize''' -- file size in bytes. Optional too, set to -1 in order to match against any file size. | '''fileSize''' -- file size in bytes. Optional too, set to -1 in order to match against any file size. | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
= | = AdvancedMetaEngineDetection = | ||
Is a generic MetaEngine wrapper which is aware of the Advanced Detector. It should be used whenever AD is used. | Is a generic MetaEngine wrapper which is aware of the Advanced Detector. It should be used whenever AD is used. | ||
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<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
AdvancedMetaEngineDetection(const void *descs, uint descItemSize, const PlainGameDescriptor *gameids); | |||
</syntaxhighlight> | </syntaxhighlight> | ||
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