1,316
edits
(Tidies up subtitles section; adds reference to Spanish subtitles) |
Praetorian (talk | contribs) (→Improvements: Added more content in the section) |
||
Line 252: | Line 252: | ||
The ScummVM engine for Blade Runner includes a number of Quality of Life improvements, bug fixes, subtitles support and offers access to a Restored Content mode. | The ScummVM engine for Blade Runner includes a number of Quality of Life improvements, bug fixes, subtitles support and offers access to a Restored Content mode. | ||
<u>Improvements include but not limited to</u>: | |||
* Mouse wheel can be used to scroll lists in KIA | |||
* Cloud Saves (via ScummVM's framework) | |||
* Some paths and obstacles have been optimized to allow easier navigation for McCoy, better pathfinding for NPCs and preventing actors from clipping into scenery | |||
* Certain scene intro video loops, when McCoy enters a scene, won't play every time now (but they will always play the first time) | |||
* Subtitles support (if the subtitles file is in the game folder you should see an additional checkbox in KIA's options tab to enable or disable subtitles). | |||
* ... | |||
Major bug fixes include but not limited to: | |||
* Shooting Range: Faster targets (in Normal and Hard mode; easy mode gets the original behaviour for target appearance). Prevented maze rooms being non-completable, fixed targets that were wrongly counted as innocents. | |||
* Fixed initialization code to prevent loading a game with McCoy in the wrong scene / position in the "world". | |||
* Police officers clipping into scenery and shooting at McCoy after resolution of Act 4 | |||
* ... | |||
Apart from the major fixes mentioned above, there were several other fixes that are too many to mention or too technical to get into in the above list. | |||
Restored Content items include but not limited to: | |||
* Two extra (optional) meetings with Rachael (depends on player's actions). One is in Act 3, the other in Act 4. | |||
* Talkie GPS | |||
* Runciter's Voigt Kampff test | |||
* A few additional cutscenes, ie. landing at Howie's restaurant (won't always play), taking off from Runciter's, trains at underground meeting spot. | |||
* The player can purchase animoids (depends on player's actions and they are expensive(!) | |||
* The player can talk to Hasan about the scale to "complete" the side story for that clue | |||
* A few more interactions with Dino Klein at the lab (and he won't go away after the first day) | |||
** Clues require to be uploaded in the mainframe, for Dino Klein to acknowledge them | |||
* Some quality of life improvements in easy mode for the infamous rat puzzle and the Moraji sequence | |||
* Clicking on a rotating object model in KIA clues, McCoy should say what it is) | |||
* An extra dancer in the Early Q's VIP room | |||
* Some extra NPC walkers | |||
* More dialogue from McCoy and other characters for a few interactions | |||
* ... More content to be restored in the future ... | |||
== Debugger commands == | == Debugger commands == |
edits