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Difference between revisions of "Blade Runner"

2,465 bytes added ,  09:48, 24 January 2021
(Moves “Working data files” section)
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* Support for external TTF fonts (for subtitles use)
* Support for external TTF fonts (for subtitles use)
* Cloud Saves (via ScummVM's framework)
* Cloud Saves (via ScummVM's framework)
* ...
* '''Future work''' items include:
** Starting directly into KIA, even at first launch of the game, to allow for Difficulty mode selection and other settings configuration (subtitles, designers cut, McCoy's mood) early on.
** Allowing text (subtitles and KIA / UI) language selection from KIA
** Allowing different text language than the voice acting language.
** Supporting more languages that are not as easy as EFIGS (English, French, Italian, German, Spanish) to support, ie. Chinese, Hebrew, Greek.


<u>Major bug fixes (include but not limited to)</u>:
<u>Major bug fixes (include but not limited to)</u>:
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* Fix wrong dialogue playing about Grigorian's account on Izo, when McCoy talks to Izo.
* Fix wrong dialogue playing about Grigorian's account on Izo, when McCoy talks to Izo.
* Fix a few dialogue instances where a character is supposedly interrupted by another (so that the wait between spoken lines is minimum). This is based on the English version, assuming it will also apply to the other versions.
* Fix a few dialogue instances where a character is supposedly interrupted by another (so that the wait between spoken lines is minimum). This is based on the English version, assuming it will also apply to the other versions.
* Improve office Leary AI and crowd interrogation scripts
* Improve office Leary AI and crowd interrogation scripts.
* Fix underground elevator location consistency issues if McCoy takes the long way around.
* Fix underground elevator location consistency issues if McCoy takes the long way around.
* Fix a game crash related to Yukon's clerk in Act 4, if McCoy previously quickly skipped the Leon encounter in Act 3.
* Fix a game crash related to Yukon's clerk in Act 4, if McCoy previously quickly skipped the Leon encounter in Act 3.
* Allow more sound effects to play at the same time to minimize the issue of some important sfx not playing at all sometimes (the issue however is not *completely* fixed)
* Allow more sound effects to play at the same time to minimize the issue of some important sfx not playing at all sometimes (the issue however is not *completely* fixed).
* Fix McCoy clearly teleporting into a new scene for some transitions.
* Fix McCoy clearly teleporting into a new scene for some transitions.
* Prevent purchasing a flask multiple times (as it is useless after the first time anyway).
* Prevent purchasing a flask multiple times (as it is useless after the first time anyway).
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* Fix spelling of dialogue option "DRAGONFLY JEWERLY" (English version).  
* Fix spelling of dialogue option "DRAGONFLY JEWERLY" (English version).  
* In User Choice dialogue mode, prevent auto-selecting the last non "Done" option, so that the user still gets decide whether they would ask that option or choose "Done". This could affect the outcome with some characters in certain situations.
* In User Choice dialogue mode, prevent auto-selecting the last non "Done" option, so that the user still gets decide whether they would ask that option or choose "Done". This could affect the outcome with some characters in certain situations.
* ...
* '''Future''' bug fixes for known items include (list is subject to changes):
** Adjusting the direction for the source of certain sounds eg. tv announcements
** More fixes for the AI of police officers
** Re-examine the video decoding code, for possible optimizations for better performance on low-end devices.


Apart from the major fixes mentioned above, there were several other fixes that are too many to mention or too technical to get into in the above list.
Apart from the major fixes mentioned above, there are several other fixes that are too technical or minor to make it into in the above list, or we forgot about them when making the list :)


<u>Restored Content items (include but not limited to)</u>:
<u>Restored Content items (include but not limited to)</u>:


* Two extra (optional) meetings with Rachael (depends on player's actions). One is in Act 3, the other in Act 4.
* Two extra (optional) meetings with Rachael (depends on player's actions). One is in Act 3, the other in Act 4.
* Runciter's Voigt Kampff test
* Runciter's Voigt Kampff test.
* Talkie GPS
* Talkie GPS.
* A few dispatch announcements, including the one about the car crash at Yukon Hotel.
* A few dispatch announcements, including the one about the car crash at Yukon Hotel.
* For the non-English versions, restored some lines in dialogue where the translation had more "lines" for the same quote, but the game did not play them, resulting in cut sentences.
* For the non-English versions, restored some lines in dialogue where the translation had more "lines" for the same quote, but the game did not play them, resulting in cut sentences.
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* The player can purchase up to three (3) animoids (depends on player's actions, and they are expensive(!)
* The player can purchase up to three (3) animoids (depends on player's actions, and they are expensive(!)
* The player can talk to Hasan about the scale to "complete" the side story for that clue. Hasan may be missing some times from Animoid Row in Act 3, but he will return there.
* The player can talk to Hasan about the scale to "complete" the side story for that clue. Hasan may be missing some times from Animoid Row in Act 3, but he will return there.
* A few more interactions with Dino Klein at the lab (and he won't go away after the first day)
* A few more interactions with Dino Klein at the lab (and he won't go away after the first day).
** Clues require to be uploaded in the mainframe, for Dino Klein to acknowledge them
** Clues require to be uploaded in the mainframe, for Dino Klein to acknowledge them.
* Howie Lee won't go away after Act 1, but may be missing from his diner some times (since he is doing the trips to the garbage bin).
* Howie Lee won't go away after Act 1, but may be missing from his diner some times (since he is doing the trips to the garbage bin).
* Some quality of life improvements in ''Easy mode'' for the infamous rat puzzle and the Moraji sequence
* Some quality of life improvements in ''Easy mode'' for the infamous rat puzzle and the Moraji sequence.
* Clicking on a rotating object model in KIA clues (top right display), McCoy should say its nominal description.
* Clicking on a rotating object model in KIA clues (top right display), McCoy should say its nominal description.
* An extra dancer in the Early Q's VIP room
* An extra dancer in the Early Q's VIP room.
* A few extra NPC walkers
* A few extra NPC walkers.
* More dialogue from McCoy and other characters for a few interactions
* More dialogue from McCoy and other characters for a few interactions.
** More inner dialogue for McCoy and more clickable items for McCoy to talk about
** More inner dialogue for McCoy and more clickable items for McCoy to talk about.
* An alternate implementation for McCoy's stamina drain (slower stamina drain). Can be disabled, same as in the vanilla game, from ScummVM GUI (via "Edit game" → "Engine" tab)
* An alternate implementation for McCoy's stamina drain (slower stamina drain). Can be disabled, same as in the vanilla game, from ScummVM GUI (via "Edit game" → "Engine" tab)
* Added a few extra exit hotspots for scenes where it would make sense.
* Added a few extra exit hotspots for scenes where it would make sense.
* Prevent McCoy from leaving the Yukon lobby until the situation with Leon is resolved (Act 3).
* Prevent McCoy from leaving the Yukon lobby until the situation with Leon is resolved (Act 3).
* ... More content to be restored in the future ...
* More content to be restored '''in the future''' includes:
** Dektora's human ending.
** CrazyLeg's arrest option.
** Rachael's retirement attempt (leads to McCoy being fired ending).
** Steele's notes on McCoy's activities.
** A few more encounters with Steele.
** A few extra outcomes for Izo's chase sequence.
** Leon attacking McCoy (leads to ending, this could be restricted to Hard Mode).
** Some extra meetings with characters (mainly Izo, Gordo and Chew) in Act 4.
** McCoy surrendering to a police ambush in Act 4.
** VK talkie instructions.
** More items to purchase from Bullet Bob.
** More restored dialogue for most characters.
** More restored sound effects for some events.
** One additional character restored (he won't say much though).
** One special "character" restored for a couple of localized versions.
** Allowing McCoy to retire Sebastian's dolls.
** Allowing Sadik to be killed earlier than Act 5.
** Allowing a path where Steele races McCoy to the Replicants but McCoy can reach them ahead of her -- to enable the "special" Steele-ending where McCoy can turn on the Reps and Steele is still alive to meet him outside. (design details for this are still TBD).
** Having Bullet Bob's KIA hack being more significant to the game's outcome (possibly related to the "special" Steele-ending.
** More DNA clues to be acquired in order to complete the sequence (design TBD, this could be restricted to Hard Mode).
** Fix a few story inconsistencies (where possible) by re-arranging the order of some acquired clues, so that it makes sense that eg. McCoy knows some things ahead of time, or that an item appears to be in two "places" at once.


== Debugger commands ==
== Debugger commands ==
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