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Difference between revisions of "Blade Runner"

42 bytes added ,  11:55, 24 January 2021
m (fixed screenshots link)
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<u>Improvements (include but not limited to)</u>:
<u>Improvements (include but not limited to)</u>:


* Mouse wheel can be used to scroll lists in KIA
* Mouse wheel can be used to scroll lists in KIA.
* Access to the launch-time Easter Egg commands ("sitcom" and "shorty") via the ScummVM GUI (via "Edit game" → "Engine" tab)
* Access to the launch-time Easter Egg commands ("sitcom" and "shorty") via the ScummVM GUI (via "Edit game" → "Engine" tab).
* Waking up McCoy when he is slipped a mickey (Act 3) is now somewhat easier
* Waking up McCoy when he is slipped a mickey (Act 3) is now somewhat easier.
* Some paths and obstacles have been optimized to allow easier navigation for McCoy, better pathfinding for NPCs and preventing actors from clipping into scenery.
* Some paths and obstacles have been optimized to allow easier navigation for McCoy, better pathfinding for NPCs and preventing actors from clipping into scenery.
* Improve hotspot areas for some items that were hard to find or click at in the vanilla game (eg. the doll at the hideout).  
* Improve hotspot areas for some items that were hard to find or click at in the vanilla game (eg. the doll at the hideout).  
* Certain scene intro video loops, when McCoy enters a scene, won't play every time now (but they will always play the first time)
* Certain scene intro video loops, when McCoy enters a scene, won't play every time now (but they will always play the first time).
* Subtitles support (if the subtitles file is in the game folder you should see an additional checkbox in KIA's options tab to enable or disable subtitles).
* Subtitles support (if the subtitles file is in the game folder you should see an additional checkbox in KIA's options tab to enable or disable subtitles).
* Support for external TTF fonts (for subtitles use)
* Support for external TTF fonts (for subtitles use).
* Cloud Saves (via ScummVM's framework)
* Cloud Saves (via ScummVM's framework).
* '''Future work''' items include:
* '''Future work''' items include:
** Starting directly into KIA, even at first launch of the game, to allow for Difficulty mode selection and other settings configuration (subtitles, designers cut, McCoy's mood) early on.
** Starting directly into KIA, even at first launch of the game, to allow for Difficulty mode selection and other settings configuration (subtitles, designers cut, McCoy's mood) early on.
** Allowing text (subtitles and KIA / UI) language selection from KIA
** Allowing text (subtitles and KIA / UI) language selection from KIA.
** Allowing different text language than the voice acting language.
** Allowing different text language than the voice acting language.
** Supporting more languages that are not as easy as EFIGS (English, French, Italian, German, Spanish) to support, ie. Chinese, Hebrew, Greek.
** Supporting more languages that are not as easy as EFIGS (English, French, Italian, German, Spanish) to support, ie. Chinese, Hebrew, Greek.
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* Shooting Range: Faster targets (in Normal and Hard mode; easy mode gets the original behaviour for target appearance). Prevented maze rooms being non-completable, fixed targets that were wrongly counted as innocents.
* Shooting Range: Faster targets (in Normal and Hard mode; easy mode gets the original behaviour for target appearance). Prevented maze rooms being non-completable, fixed targets that were wrongly counted as innocents.
* McCoy now has a stamina drain when running, which means he will slow down if the player does not keep clicking the left mouse button. This can be disabled from the ScummVM GUI (via "Edit game" → "Engine" tab)
* McCoy now has a stamina drain when running, which means he will slow down if the player does not keep clicking the left mouse button. This can be disabled from the ScummVM GUI (via "Edit game" → "Engine" tab).
* McCoy in combat mode, should resume combat idle position when he has no target.
* McCoy in combat mode, should resume combat idle position when he has no target.
* Fix McCoy shooting *someone* at underground meeting.
* Fix McCoy shooting *someone* at underground meeting.
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* Prevent McCoy killing Sadik at the Bradbury, as this would result in a dead end state. He can still wound Sadik though, which counts towards lowering Sadik's health.  
* Prevent McCoy killing Sadik at the Bradbury, as this would result in a dead end state. He can still wound Sadik though, which counts towards lowering Sadik's health.  
* Also prevent McCoy running quickly ahead of Sadik to the next room at the Bradbury.
* Also prevent McCoy running quickly ahead of Sadik to the next room at the Bradbury.
* Fix being able to shoot at the doll in the Sebastian's chess room and subsequent camera glitch (as best as it could be done)
* Fix being able to shoot at the doll in the Sebastian's chess room and subsequent camera glitch (as best as it could be done).
* Fix end sequence at the Moonbus if McCoy turns on the Reps, for any number of Replicants that can be there. Please, note that the twins may be also there, in which case they might be hard to spot because they are sitting in the background.
* Fix end sequence at the Moonbus if McCoy turns on the Reps, for any number of Replicants that can be there. Please, note that the twins may be also there, in which case they might be hard to spot because they are sitting in the background.
* Dektora's dance music should play during dancing cutscene (close up). In the vanilla game it is muted.
* Dektora's dance music should play during dancing cutscene (close up). In the vanilla game it is muted.
* Prevent McCoy using his fake weirdo fan voice with Dektora, after he reveals his true identity.
* Prevent McCoy using his fake weirdo fan voice with Dektora, after he reveals his true identity.
* Fix dead Dektora showing up (dead) at the Moonbus
* Fix dead Dektora showing up (dead) at the Moonbus.
* Added sound in landing video cutscene at Bradbury hotel.
* Added sound in landing video cutscene at Bradbury hotel.
* Fix floating (dead) Moraji.
* Fix floating (dead) Moraji.
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** a barrel fire being shortly visible out of place in a DNA row scene transition.
** a barrel fire being shortly visible out of place in a DNA row scene transition.
** the scorpion's box being visible from afar in one scene and disappearing in another.
** the scorpion's box being visible from afar in one scene and disappearing in another.
** the twins randomly disappearing from the moonbus.
** the twins randomly disappearing from the Moonbus.
** invisible photographer in Tyrel Building, while his intro dialogue still plays.
** invisible photographer in Tyrel Building, while his intro dialogue still plays.
** characters blinking out of existence during scene transitions (eg. Howie Lee, Fish Dealer).
** characters blinking out of existence during scene transitions (eg. Howie Lee, Fish Dealer).
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* Prevent purchasing a flask multiple times (as it is useless after the first time anyway).
* Prevent purchasing a flask multiple times (as it is useless after the first time anyway).
* Remove rogue visual effects still playing when they no longer should, or playing at the wrong time.
* Remove rogue visual effects still playing when they no longer should, or playing at the wrong time.
* Remove rogue hotspots in some scenes, resulting from items being in the same set (but not same scene) or characters' hotspots not cleaned up properly between scene transitions.
* Remove rogue hotspots in some scenes, resulting from items being in the same set (but not same scene), leftover clickable objects, or characters' hotspots not cleaned up properly between scene transitions.
* Fix spelling of dialogue option "DRAGONFLY JEWERLY" (English version).  
* Fix spelling of dialogue option "DRAGONFLY JEWERLY" (English version).  
* In User Choice dialogue mode, prevent auto-selecting the last non "Done" option, so that the user still gets decide whether they would ask that option or choose "Done". This could affect the outcome with some characters in certain situations.
* In User Choice dialogue mode, prevent auto-selecting the last non "Done" option, so that the user still gets decide whether they would ask that option or choose "Done". This could affect the outcome with some characters in certain situations.
* '''Future''' bug fixes for known items include (list is subject to changes):
* '''Future''' bug fixes for known items include (list is subject to changes):
** Adjusting the direction for the source of certain sounds eg. tv announcements
** Adjusting the direction for the source of certain sounds eg. tv announcements.
** More fixes for the AI of police officers
** More fixes for the AI of police officers.
** Re-examine the video decoding code, for possible optimizations for better performance on low-end devices.
** Re-examine the video decoding code, for possible optimizations for better performance on low-end devices.


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* More dialogue from McCoy and other characters for a few interactions.
* More dialogue from McCoy and other characters for a few interactions.
** More inner dialogue for McCoy and more clickable items for McCoy to talk about.
** More inner dialogue for McCoy and more clickable items for McCoy to talk about.
* An alternate implementation for McCoy's stamina drain (slower stamina drain). Can be disabled, same as in the vanilla game, from ScummVM GUI (via "Edit game" → "Engine" tab)
* An alternate implementation for McCoy's stamina drain (slower stamina drain). Can be disabled, same as in the vanilla game, from ScummVM GUI (via "Edit game" → "Engine" tab).
* Added a few extra exit hotspots for scenes where it would make sense.
* Added a few extra exit hotspots for scenes where it would make sense.
* Prevent McCoy from leaving the Yukon lobby until the situation with Leon is resolved (Act 3).
* Prevent McCoy from leaving the Yukon lobby until the situation with Leon is resolved (Act 3).
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