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Difference between revisions of "Wintermute"

161 bytes added ,  19:57, 27 June 2021
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{{EngineDescription|
{{EngineDescription|
         name=Wintermute|
         name=Wintermute|
         developer=[[User:somaen|somaen]], [[User:t0by|t0by]], [[User:Fury|Fury]]|
         developer=[[User:somaen|somaen]], [[User:t0by|t0by]], [[User:Fury|Fury]], [[User:lb_ii|lb_ii]]|
         companies=[[Dead:Code Software]]|
         companies=[[Dead:Code Software]]|
         usedBy=[[Wintermute/Games|Hundred of games]]|
         usedBy=[[Wintermute/Games|Hundred of games]]|
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The 3D part of the engine was implemented by the GSOC student [[User:Fury|Fury]] as part of the [[Summer of Code/GSoC2020|GSoC 2020]].
The 3D part of the engine was implemented by the GSOC student [[User:Fury|Fury]] as part of the [[Summer of Code/GSoC2020|GSoC 2020]].
Subengines for Wintermute forks was added by [[User:lb_ii|lb_ii]] to run games developed by [[Gingertips Game Studio]] and [[HeroCraft]].


Once complete, this engine would add support to more than hundred 2D and 2.5D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead:Code the portability of which they dream.
Once complete, this engine would add support to more than hundred 2D and 2.5D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead:Code the portability of which they dream.
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