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Difference between revisions of "Cine"

259 bytes added ,  16:40, 17 April 2006
Added some further notes about the FW glitches
(Forgot to add one FW glitch.)
(Added some further notes about the FW glitches)
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** Sprites are often not masked properly.
** Sprites are often not masked properly.
** In some places, restoring a savegame does not properly restore all the graphics. The first example of this is the office when the map is shown.
** In some places, restoring a savegame does not properly restore all the graphics. The first example of this is the office when the map is shown.
*** This may be related to the missing implementation of createVar9Element() and related functions.
** When opening the secret passage early in the game, the "hero" sprite is drawn in the upper left corner.
** When opening the secret passage early in the game, the "hero" sprite is drawn in the upper left corner.
*** It seems to be related to the scripted appearence of object 70 through o1_loadMask0(), but I don't know what is going wrong to make it be drawn like that.
** Menu colors are wrong during the intro. Possibly in other places as well.
** Menu colors are wrong during the intro. Possibly in other places as well.
** The sound effect of the moving scaffolding in the first room is missing.
** The sound effect of the moving scaffolding in the first room is missing.
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