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(Add information about compiling director with `--enable-asan`. The buildbot will error when finding a memory leak.) |
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{{EngineDescription| | {{EngineDescription| | ||
name=director| | name=director| | ||
developer=[[User:sev|sev]], [[User:iskrich|iskrich]], [[User:djsrv|djsrv]], [[User:npjg|npjg]]| | developer=[[User:sev|sev]], [[User:iskrich|iskrich]], [[User:djsrv|djsrv]], [[User:npjg|npjg]], [[User:Mstea|mstea]]| | ||
companies=[[Macromedia]]| | companies=[[Macromedia]]| | ||
usedBy=[[Director/Games|hundreds of games]]| | usedBy=[[Director/Games|hundreds of games]]| | ||
dateAdded=August 4, 2016 | | dateAdded=August 4, 2016 | | ||
release= | release=2.5.0| | ||
}} | }} | ||
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== Versions == | == Versions == | ||
See [[Director/Versions]] | |||
== File Format == | == File Format == | ||
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* bytecode -- execute precompiled bytecode instead of compiling Lingo. Lingo Workshop movies have both bytecode and script texts | * bytecode -- execute precompiled bytecode instead of compiling Lingo. Lingo Workshop movies have both bytecode and script texts | ||
* loading -- produces tons of deciphered data from movie files. | * loading -- produces tons of deciphered data from movie files. | ||
=== Compilation === | |||
We aim for 0 memory leaks in the director engine. The automated tests will error when it detects a memory leak. To enable memory leak checks run `./configure` with `--enable-asan`. | |||
=== Automated Tests === | === Automated Tests === | ||
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=== Is my game a Director Game and which version is it? === | === Is my game a Director Game and which version is it? === | ||
Run the following command in the | Run the following command in the directory of your installed gamedata: | ||
grep --text -ir director|strings |egrep 'Macromedia Director [0-9]' | grep --text -ir director|strings |egrep 'Macromedia Director [0-9]' | ||
This will show which version of Macromedia Director was used. If this yields nothing, it probably isn't a Macromedia director game. | This will show which version of Macromedia Director was used. If this yields nothing, it probably isn't a Macromedia director game. | ||
== Debugger Commands == | |||
To open the [[Debugging ScummVM|interactive debugger console]] press the key combination that is set for "Open Debugger" in the "Keymaps" tab from ScummVM options (default should be Ctrl+Alt+d). | |||
=== lingo === | |||
Opens a lingo language shell. | |||
) lingo on | |||
lingo) set a to "Hello ScummVM" | |||
lingo) put a | |||
-- "Hello ScummVM | |||
lingo) lingo off | |||
) | |||
Arguments: | |||
* lingo on - Start the interactive lingo shell | |||
* lingo off - Stop the interactive lingo shell | |||
When the shell is on when the line starts with `lingo) `. | |||
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* [https://github.com/scummvm-director/scummvm/tree/director another clone of it] | * [https://github.com/scummvm-director/scummvm/tree/director another clone of it] | ||
* [https://en.wikipedia.org/wiki/Adobe_Director Wikipedia article on the topic] | * [https://en.wikipedia.org/wiki/Adobe_Director Wikipedia article on the topic] | ||
* [https://www.mistys-internet.website/blog/blog/2022/01/06/do-you-speak-the-lingo/ Do You Speak the Lingo?] - blog post by Misty De Meo about the ScummVM engine's development | |||
[[Category:Engines]] | [[Category:Engines]] |
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