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edits
(var 0x091 for GameBook notifications) |
(more variables) |
||
Line 1: | Line 1: | ||
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
|- | |- | ||
Line 6: | Line 6: | ||
! Used | ! Used | ||
|- | |- | ||
| 0x000-0x009 | |0x000-0x009 | ||
| (boolean) Savegame available | | (boolean) Savegame available | ||
| Set by opcode 0x3C (check valid saves). | | Set by opcode 0x3C (check valid saves). | ||
|- | |- | ||
|0x08C & 0x08D | |0x08C & 0x08D | ||
| | | Which room the character is in | ||
| | | | ||
|- | |||
|0x08E | |||
| Which scene/orientation the character is in | |||
| | |||
|- | |||
|0x08F | |||
| Which chapter the player is in | |||
| a value from 1 to 5 | |||
|- | |- | ||
|0x091 | |0x091 | ||
| GameBook notification | | GameBook notification | ||
| 1 = show blue circles | | 1 = show blue circles | ||
|- | |||
|0x0B4 | |||
| Set to 1 when Samantha makes a move | |||
| Used by all the AI puzzles (AL, BS, HS, TB, and TX) except for PT (pente) because Samantha can't make a move there. Set to 1 in script.grv | |||
|- | |||
|0x0BF | |||
| Something important | |||
| Only used in script.grv and tx.grv (triangle/centaur puzzle) | |||
|- | |||
|0x0E9 to 0x0FB | |||
| Maybe puzzle completion | |||
| 5=solved, 0=unsolved | |||
|- | |- | ||
|0x100 | |0x100 |
edits