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Difference between revisions of "Groovie/11H/Script Variables"

more variables
(var 0x091 for GameBook notifications)
(more variables)
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Currently copied from T7G page
 
{| class="wikitable"  border="1"
{| class="wikitable"  border="1"
|-
|-
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! Used  
! Used  
|-
|-
| 0x000-0x009
|0x000-0x009
| (boolean) Savegame available
| (boolean) Savegame available
| Set by opcode 0x3C (check valid saves).  
| Set by opcode 0x3C (check valid saves).
|-
|-
|0x08C & 0x08D
|0x08C & 0x08D
| Indicate which room the character is in
| Which room the character is in
|
|
|-
|0x08E
| Which scene/orientation the character is in
|
|-
|0x08F
| Which chapter the player is in
| a value from 1 to 5
|-
|-
|0x091
|0x091
| GameBook notification
| GameBook notification
| 1 = show blue circles  
| 1 = show blue circles
|-
|0x0B4
| Set to 1 when Samantha makes a move
| Used by all the AI puzzles (AL, BS, HS, TB, and TX) except for PT (pente) because Samantha can't make a move there. Set to 1 in script.grv
|-
|0x0BF
| Something important
| Only used in script.grv and tx.grv (triangle/centaur puzzle)
|-
|0x0E9 to 0x0FB
| Maybe puzzle completion
| 5=solved, 0=unsolved
|-
|-
|0x100
|0x100
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