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Difference between revisions of "Talk:Modular Backends"

Added unhelpful, vaguely supportive comment.
(Added unhelpful, vaguely supportive comment.)
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* Another candidate for modularization would be the DYNAMIC_MODULES.  Right now the dynamic loading is handled by base/plugins.cpp, with #ifdefs galore.
* Another candidate for modularization would be the DYNAMIC_MODULES.  Right now the dynamic loading is handled by base/plugins.cpp, with #ifdefs galore.
: Fully agreed, Marcus. I am not yet 100% how that would look, but it's indeed a natural candidate. Another one probably is the config file save/load code... considering that on some targets (like DC, I believe), you can't just save a file like that... :-) [[User:Fingolfin|Fingolfin]] 23:31, 2 May 2006 (UTC)
: Fully agreed, Marcus. I am not yet 100% how that would look, but it's indeed a natural candidate. Another one probably is the config file save/load code... considering that on some targets (like DC, I believe), you can't just save a file like that... :-) [[User:Fingolfin|Fingolfin]] 23:31, 2 May 2006 (UTC)
* It's outside my own personal sphere of interest - it won't make much, if any, difference to the game engines themselves, right? - but it seems like a sensible idea. And if it eventually makes it easier to put a new backend together, so much the better!
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