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Eriktorbjorn (talk | contribs) (Last set of version numbers) |
Eriktorbjorn (talk | contribs) (Reorder workarounds to be a bit more chronological. Though I don't care in which order they appeared within the version.) |
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"Macintosh" refers to the old 16-color version. | "Macintosh" refers to the old 16-color version. | ||
* [0.8.0] [VGA talkie] Chaos no longer introduces herself as "Choas". | |||
* [2.5.0] [Macintosh] Palette effects are emulated in black-and-white mode, and not just in color mode. This is visible in the scene where the dragon finds Rusty asleep. | |||
* [2.6.0] [EGA, Amiga, Atari ST] Don't allow Bobbin to simply walk through the locked cell door when clicking just below it. This was fixed in later versions of the game, though not always in the same way. ScummVM imitates the behavior of the VGA talkie version. | * [2.6.0] [EGA, Amiga, Atari ST] Don't allow Bobbin to simply walk through the locked cell door when clicking just below it. This was fixed in later versions of the game, though not always in the same way. ScummVM imitates the behavior of the VGA talkie version. | ||
* [2.6.0] [EGA, Macintosh, Amiga, Atari ST] If you use the Reflection draft on Rusty before examining him for the first time, show a close-up on him wearing Bobbin's cloak. This bug was fixed in later versions | * [2.6.0] [EGA, Macintosh, Amiga, Atari ST] If you use the Reflection draft on Rusty before examining him for the first time, show a close-up on him wearing Bobbin's cloak. This bug was fixed in later versions | ||
* [2.6.0] [All versions except VGA talkie] Trying to leave the plateau before encountering Rusty's ghost no longer causes the ghost to teleport. | * [2.6.0] [All versions except VGA talkie] Trying to leave the plateau before encountering Rusty's ghost no longer causes the ghost to teleport. | ||
* [2.6.0] [VGA talkie] Fix the timing when Bishop Mandible uses the distaff so that it lights up four times, just like in other versions. | * [2.6.0] [VGA talkie] Fix the timing when Bishop Mandible uses the distaff so that it lights up four times, just like in other versions. | ||
* [2.6.0] [VGA talkie] Correct the subtitle color (from white to green) on one line in the scene where you first overhear Bishop Mandible. | * [2.6.0] [VGA talkie] Correct the subtitle color (from white to green) on one line in the scene where you first overhear Bishop Mandible. | ||
* [2.6.0] [VGA talkie] After you exit the caves you can go back by clicking on the cave opening, just like in the other versions. (It was still possible to go back, but you had to click on a thin sliver ''below'' the cave opening.) | * [2.6.0] [VGA talkie] After you exit the caves you can go back by clicking on the cave opening, just like in the other versions. (It was still possible to go back, but you had to click on a thin sliver ''below'' the cave opening.) | ||
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"Enhanced" refers to the 256-color version with icons for inventory. Most obviously the VGA CD version, but sometimes also the Macintosh, SEGA and FM Towns versions. | "Enhanced" refers to the 256-color version with icons for inventory. Most obviously the VGA CD version, but sometimes also the Macintosh, SEGA and FM Towns versions. | ||
* [2.5.0] [Enhanced] Add the animated cigar smoke present in earlier versions to the captain Smirk close-up. It seems that in older versions, the smoke was not shown when playing the game from floppy, and this behavior carried over to the CD version. | |||
* [2.5.0] [Enhanced] Only change the description of the Mêlée Island clock tower between visits to the room, like in earlier versions. Not every time the clock is examined. | |||
* [2.5.0] [Enhanced] Restore a few lines of Lemonhead dialog to the scene where he examines the small idol. These lines were present in earlier versions. This affects the English, German, Italian, and Spanish versions. The game is also available in French, but no version has been located with the old lines intact. | |||
* [2.6.0] [EGA, VGA] Fix incorrect character on the copy protection screen of the French floppy versions. | * [2.6.0] [EGA, VGA] Fix incorrect character on the copy protection screen of the French floppy versions. | ||
* [2.6.0] [Enhanced] Don't stop the background sound when showing the close-up of captain Smirk. This imitates the behavior of the Special Edition. | * [2.6.0] [Enhanced] Don't stop the background sound when showing the close-up of captain Smirk. This imitates the behavior of the Special Edition. | ||
== [[Monkey Island 2: LeChuck's Revenge]] == | == [[Monkey Island 2: LeChuck's Revenge]] == | ||
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== [[Day of the Tentacle]] == | == [[Day of the Tentacle]] == | ||
* [1.0.0] Fix occasional bug where Bernard would use Laverne's voice when interacting with the chewing gum on the floor. | |||
* [2.6.0] Fix some small graphical glitches with Bernard's Chron-O-John during the intro. The lid was slightly misaligned, and sometimes drawn mirrored. | * [2.6.0] Fix some small graphical glitches with Bernard's Chron-O-John during the intro. The lid was slightly misaligned, and sometimes drawn mirrored. | ||
== [[Sam & Max Hit the Road]] == | == [[Sam & Max Hit the Road]] == | ||
* [0.5.0] Adjust the position of the green goop inside the tank in the Hall of Oddities. It was off by one pixel, allowing a few pixels of objects behind to be seen without having their color changed. | |||
* [2.6.0] Fix some intro animation speed issues in the German and Italian talkie versions, and adjust the timing of some intro subtitles to sync up better with the voices for all known versions. | * [2.6.0] Fix some intro animation speed issues in the German and Italian talkie versions, and adjust the timing of some intro subtitles to sync up better with the voices for all known versions. | ||
* [2.6.0] When Bruno leaves Bumpusville, make sure he is properly erased from the screen. In the original, his heel gets stuck in the door. | * [2.6.0] When Bruno leaves Bumpusville, make sure he is properly erased from the screen. In the original, his heel gets stuck in the door. |
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