1,554
edits
(→Past student blogs: 2012 added) |
(→Past student blogs: added 2013) |
||
Line 48: | Line 48: | ||
|[https://blogs.scummvm.org/remere/ remere]||Hampus Nilsson||remere||||GUI Frontend for ScummVM De/compression tools | |[https://blogs.scummvm.org/remere/ remere]||Hampus Nilsson||remere||||GUI Frontend for ScummVM De/compression tools | ||
|- | |- | ||
|[https://blogs.scummvm.org/richiesams/ richiesams]||||richiesams|||| | |[https://blogs.scummvm.org/richiesams/ richiesams]||Adrian Astley||richiesams||2013||Implement Z Engine | ||
|- | |||
|[https://blogs.scummvm.org/rundfunk/ rundfunk]||Narek Mailian||rundfunk||2013||Improve Touchscreen GUI | |||
|- | |- | ||
|[https://blogs.scummvm.org/sanguinehearts/ sanguinehearts]||||sanguinehearts|||| | |[https://blogs.scummvm.org/sanguinehearts/ sanguinehearts]||||sanguinehearts|||| | ||
Line 68: | Line 70: | ||
|[https://blogs.scummvm.org/sud03r/ sud03r]||Neeraj Kumar||sud03r||2010||Adding a testing framework for ScummVM's subsystems | |[https://blogs.scummvm.org/sud03r/ sud03r]||Neeraj Kumar||sud03r||2010||Adding a testing framework for ScummVM's subsystems | ||
|- | |- | ||
|[https://blogs.scummvm.org/t0by/ t0by]||||t0by|||| | |[https://blogs.scummvm.org/t0by/ t0by]||Tobia Tesan||t0by||2013||Improving Wintermute Engine | ||
|- | |- | ||
|[https://blogs.scummvm.org/t7gre/ t7gre]||||t7gre|||| | |[https://blogs.scummvm.org/t7gre/ t7gre]||||t7gre|||| | ||
Line 80: | Line 82: | ||
|[https://blogs.scummvm.org/upthorn/ upthorn]||Jody Northup||upthorn||2012||Saving anywhere | |[https://blogs.scummvm.org/upthorn/ upthorn]||Jody Northup||upthorn||2012||Saving anywhere | ||
|- | |- | ||
|[https://blogs.scummvm.org/uruk/ uruk]||||uruk|||| | |[https://blogs.scummvm.org/uruk/ uruk]||Peter Bozsó||uruk||2013||Avalanche Engine | ||
|- | |- | ||
|[https://blogs.scummvm.org/vgvgf/ vgvgf]||Alejandro Marzini||vgvgf||2010||Refactoring of the SDL backend and OpenGL support | |[https://blogs.scummvm.org/vgvgf/ vgvgf]||Alejandro Marzini||vgvgf||2010||Refactoring of the SDL backend and OpenGL support |