1,554
edits
(→Past student blogs: Added 2021, 2022) |
(Added 2022 blogs) |
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|[https://blogs.scummvm.org/enginmanap/ enginmanap]||Engin Manap||enginmanap||2011||Objectify CruisE Engine | |[https://blogs.scummvm.org/enginmanap/ enginmanap]||Engin Manap||enginmanap||2011||Objectify CruisE Engine | ||
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|[https://blogs.scummvm.org/grisenti/ grisenti]||Emanuele Grisenti||grisenti||2022||Integrating the HPL1 engine and Penumbra: Overture in ScummVM | |||
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|[https://blogs.scummvm.org/gunnar/ gunnar]||Gunnar Birke||gunnar||2020||Wintermute 3D | |[https://blogs.scummvm.org/gunnar/ gunnar]||Gunnar Birke||gunnar||2020||Wintermute 3D | ||
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|[https://blogs.scummvm.org/pidgeot/ pidgeot]||Michael Madsen||pidgeot||2010||Game script (bytecode) decompiler | |[https://blogs.scummvm.org/pidgeot/ pidgeot]||Michael Madsen||pidgeot||2010||Game script (bytecode) decompiler | ||
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|[https://blogs.scummvm.org/quote58/ quote58]||Michael Hayman||quote58||2022||Complete The Immortal game engine | |||
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|[https://blogs.scummvm.org/raikou/ raikou]||Pragyansh Chaturvedi||Raikou||2022||Macromedia Director | |||
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|[https://blogs.scummvm.org/remere/ remere]||Hampus Nilsson||remere||||GUI Frontend for ScummVM De/compression tools | |[https://blogs.scummvm.org/remere/ remere]||Hampus Nilsson||remere||||GUI Frontend for ScummVM De/compression tools | ||
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|[https://blogs.scummvm.org/st/ st]||||st|||| | |[https://blogs.scummvm.org/st/ st]||||st|||| | ||
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|[https://blogs.scummvm.org/stablesteady/ stablesteady]||Avijeet Maurya||stablesteady||2022||Finishing implementation of incomplete engines | |||
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|[https://blogs.scummvm.org/subr3v/ subr3v]||Stefano Musumeci||subr3v||2014||TinyGL refactoring and optimization | |[https://blogs.scummvm.org/subr3v/ subr3v]||Stefano Musumeci||subr3v||2014||TinyGL refactoring and optimization |