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Eriktorbjorn (talk | contribs) (Added a couple of issues) |
Eriktorbjorn (talk | contribs) (Updated cursor issue) |
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**** If I change OSystem_SDL::drawMouse() so that it always sets useCursorScaling to false, the ''Day of the Tentacle'' cursor works for me. | **** If I change OSystem_SDL::drawMouse() so that it always sets useCursorScaling to false, the ''Day of the Tentacle'' cursor works for me. | ||
**** Is setting <tt>useCursorScaling = (_scaleFactor > _cursorTargetScale)</tt> correct, or should it use <tt>scale</tt> instead of <tt>_scaleFactor</tt>? Doesn't make any difference to the bug for me, though. | **** Is setting <tt>useCursorScaling = (_scaleFactor > _cursorTargetScale)</tt> correct, or should it use <tt>scale</tt> instead of <tt>_scaleFactor</tt>? Doesn't make any difference to the bug for me, though. | ||
**** [http://sourceforge.net/tracker/index.php?func=detail&aid=1491859&group_id=37116&atid=418822 Patch #1491859] has a possible fix for this, but might introduce new regrssions. | |||
*** Cursor "jumps" in SCUMM games when opening/closing the F5 menu. (Or, more likely, when going between overlay and non-overlay mode.) | *** Cursor "jumps" in SCUMM games when opening/closing the F5 menu. (Or, more likely, when going between overlay and non-overlay mode.) | ||
*** ScummVM crashes if, while in the GUI, changing from a 2x to 1x scaler while the cursor is in the upper right area of the screen. | *** ScummVM crashes if, while in the GUI, changing from a 2x to 1x scaler while the cursor is in the upper right area of the screen. |
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