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Difference between revisions of "Glossary"

264 bytes added ,  22:31, 23 May 2006
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; BASS : [[Beneath a Steel Sky]], an adventure game
; BASS : [[Beneath a Steel Sky]], an adventure game
; BS : Broken Sword, serie of adventure games developed by [[Revolution|Revolution Software]]
; BS : Broken Sword, a series of adventure games developed by [[Revolution|Revolution Software]]
; COMI : [[The Curse of Monkey Island]], the third installment of the famous [[Monkey Island]] series
; COMI : [[The Curse of Monkey Island]], the third installment of the famous [[Monkey Island]] series
; DOTT : [[Day of the Tentacle]], a SCUMM adventure game
; FM-TOWNS : The FM-TOWNS was a series of x86 computers built by Fujitsu and targetted at the Japanese gaming market in the form of the "FM-TOWNS Marty" 32-bit consoles. Various early SCUMM games were enhanced and ported to this platform by LucasArts. Much of this porting work was done by [http://www.leiterman.com/ Jim Leiterman]
; FM-TOWNS : The FM-TOWNS was a series of x86 computers built by Fujitsu and targetted at the Japanese gaming market in the form of the "FM-TOWNS Marty" 32-bit consoles. Various early SCUMM games were enhanced and ported to this platform by LucasArts. Much of this porting work was done by [http://www.leiterman.com/ Jim Leiterman]
; FOA : Fate of Atlantis, also knows as Indiana Jones 4
; FOA : [[Indiana Jones and the Fate of Atlantis|Fate of Atlantis]], also knows as Indiana Jones 4, a SCUMM adventure game
; FOTAQ : [[Flight of the Amazon Queen]], an adventure game
; FOTAQ : [[Flight of the Amazon Queen]], an adventure game
; FT : [[Full Throttle]], a SCUMM adventure
; FT : [[Full Throttle]], a SCUMM adventure game
; HE : Humongous Entertainment
; HE : [[Humongous Entertainment]]
; IHNM : [[I Have No Mouth and I Must Scream]], a game based on the [[SAGA|SAGA engine]]
; IHNM : [[I Have No Mouth and I Must Scream]], a game based on the [[SAGA|SAGA engine]]
; iMUSE : Interactive Music Streaming Engine, or Interactive Music and Sound Effects. A sound system that was created by Michael Z. Land and Peter McConnell for Monkey Island 2. It was further developed for Sam & Max Hit the Road, where it was also credited to Justin Graham. Once described as a "souped-up MIDI sequencer", a digital version was developed for the later games. Possibly by Michael McMahon.
; iMUSE : Interactive Music Streaming Engine, or Interactive Music and Sound Effects. A sound system that was created by Michael Z. Land and Peter McConnell for Monkey Island 2. It was further developed for Sam & Max Hit the Road, where it was also credited to Justin Graham. Once described as a "souped-up MIDI sequencer", a digital version was developed for the later games. Possibly by Michael McMahon.
; INSANE : INteractive Streaming ANimation Engine, a secondary scripting engine for interactive SMUSH scenes.
; INSANE : INteractive Streaming ANimation Engine, a secondary scripting engine for interactive SMUSH scenes.
; ITE : [[Inherit The Earth]], a game based on the [[SAGA|SAGA engine]]
; ITE : [[Inherit The Earth]], a game based on the [[SAGA|SAGA engine]]
; MI : Monkey Island, a SCUMM aventure series
; LEC : [[LucasArts|LucasArts Entertainment Company]]
; MI : [[Monkey Island]], a series of SCUMM adventure games
; MM : [[Maniac Mansion]], a SCUMM adventure game
; MT-32 : The Roland MT-32 is a MIDI synthesizer module. Many DOS games from the early 90s featured special sound tracks custom taylored for this device
; MT-32 : The Roland MT-32 is a MIDI synthesizer module. Many DOS games from the early 90s featured special sound tracks custom taylored for this device
; SAGA : Scripts for Animated Graphic Adventures. A scripting engine originally developed by The Dreamers Guild, Inc. Later rights to its version used for ITE was obtained by [http://www.wyrmkeep.com "The Wyrmkeep Entertainment Co."]
; SAGA : Scripts for Animated Graphic Adventures. A scripting engine originally developed by The Dreamers Guild, Inc. Later rights to its version used for ITE was obtained by [http://www.wyrmkeep.com "The Wyrmkeep Entertainment Co."]
; SCUMM : Script Creation Utility for Maniac Mansion, a scripting language (and not really an engine; see SPUTM) originally developed by LucasArts for creating graphics adventure.
; SCUMM : [[SCUMM|Script Creation Utility for Maniac Mansion]], a scripting language (and not really an engine; see SPUTM) originally developed by LucasArts for creating graphics adventure.
; SMUSH : TODO
; SMUSH : TODO
; SPUTM : SCUMM Presentation Utility (properly abbreviated as SPU(tm) with a trademark symbol), the actual script interpreter and engine behind SCUMM-scripted titles.
; SPUTM : SCUMM Presentation Utility (properly abbreviated as SPU(tm) with a trademark symbol), the actual script interpreter and engine behind SCUMM-scripted titles.
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