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Eriktorbjorn (talk | contribs) (Document ScummVM's different handling of the Sam & Max "film noir" mode.) |
(These enhancements have been backported for the 2.6.0 release; see PR#4096) |
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| 2.6.0 || 2.6.0 || V1, V2 || Fix a sudden and complete freeze of the cutscene where Purple Tentacle is bullying Sandy in the lab (French version only). | | 2.6.0 || 2.6.0 || V1, V2 || Fix a sudden and complete freeze of the cutscene where Purple Tentacle is bullying Sandy in the lab (French version only). | ||
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| 2. | | 2.6.0 || 2.6.0 || V1, V2 || Make it possible to click on the sentence line to execute a command, like the manual says. | ||
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| 2.6.0 || 2.6.0 || VGA || Fix some unusual cyan and magenta horizontal lines when Indy meets Elsa in Berlin. (This was already fixed in the FM Towns version, and ScummVM uses a similar fix.) | | 2.6.0 || 2.6.0 || VGA || Fix some unusual cyan and magenta horizontal lines when Indy meets Elsa in Berlin. (This was already fixed in the FM Towns version, and ScummVM uses a similar fix.) | ||
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| 2. | | 2.6.0 || 2.6.0 || FM Towns || Fix the color of the Nazis' uniforms while exploring the corridors of Castle Brunwald. They're green in the rest of the game, but the FM Towns version still had the EGA grey palette override in this part of the game. (The VGA version fixed this.) | ||
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| 2. | | 2.6.0 || 2.6.0 || FM Towns || Fix Indy's subtitle color when he talks to his father before escaping from the zeppelin with the biplane. | ||
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| 2. | | 2.6.0 || 2.6.0 || FM Towns || Clear some verb leftovers at the bottom of the screen in the same zeppelin cutscene. | ||
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| 2. | | 2.6.0 || 2.6.0 || All || Restore the missing first frame of animation when Indy makes a wise or poor choice for the Grail. | ||
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| 2.6.0 || 2.6.0 || VGA talkie || After you exit the caves you can go back by clicking on the cave opening, just like in the other versions. (It was still possible to go back, but you had to click on a thin sliver ''below'' the cave opening.) | | 2.6.0 || 2.6.0 || VGA talkie || After you exit the caves you can go back by clicking on the cave opening, just like in the other versions. (It was still possible to go back, but you had to click on a thin sliver ''below'' the cave opening.) | ||
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| 2. | | 2.6.0 || 2.6.0 || All except VGA talkie || The fire animation runs at the same speed throughout. Originally it sped up along with the rest of the game while the messenger nymph was flying. Strangely, this bug does not happen in the EGA demos, and in the VGA talkie the fire isn't animated at all. | ||
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| 2.0.0 || - || All || Fix several soundtracks playing at once if the player is moving faster than the scripts expect, in Scabb and Booty Island. | | 2.0.0 || - || All || Fix several soundtracks playing at once if the player is moving faster than the scripts expect, in Scabb and Booty Island. | ||
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| 2.1.0 || 2. | | 2.1.0 || 2.6.0 || FM Towns || Restore part of the Elaine map piece puzzle that was skipped in this version, and this version alone. | ||
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| 2.5.0 || 2.6.0 || Macintosh || When there is no Mac-specific music (most notably towards the end of the game), play the Roland MT-32 music instead. The Macintosh instruments are a sufficient subset for this to work well. (This almost certainly pre-dates 2.5.0, but this is where it was expanded to work even if it thought it was using an AdLib music driver.) | | 2.5.0 || 2.6.0 || Macintosh || When there is no Mac-specific music (most notably towards the end of the game), play the Roland MT-32 music instead. The Macintosh instruments are a sufficient subset for this to work well. (This almost certainly pre-dates 2.5.0, but this is where it was expanded to work even if it thought it was using an AdLib music driver.) | ||
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| 2.6.0 || 2.6.0 || Amiga || Fix Guybrush being drawn with the wrong colors when using the stick on the dog outside the governor's mansion. | | 2.6.0 || 2.6.0 || Amiga || Fix Guybrush being drawn with the wrong colors when using the stick on the dog outside the governor's mansion. | ||
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| 2. | | 2.6.0 || 2.6.0 || All || Fix Captain Dread's head animation when Guybrush tries giving him an object and then immediately talks to him. | ||
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| 2.5.0 || 2.6.0 || All || When skipping the intro, the window in Indy's office will be broken and Mr. Smith's coat will be on the desk, as if you had watched the whole thing. | | 2.5.0 || 2.6.0 || All || When skipping the intro, the window in Indy's office will be broken and Mr. Smith's coat will be on the desk, as if you had watched the whole thing. | ||
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| 2. | | 2.6.0 || 2.6.0 || Talkie || When Kerner uses the phone booth in New York, one of his printed lines may be quite different from what he's saying. The Macintosh 1994 talkie release fixed this, so this fix is reused when applicable. English version only. | ||
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| 2.6.0 || 2.6.0 || All || Fix some small graphical glitches with Bernard's Chron-O-John during the intro. The lid was slightly misaligned, and sometimes drawn mirrored. | | 2.6.0 || 2.6.0 || All || Fix some small graphical glitches with Bernard's Chron-O-John during the intro. The lid was slightly misaligned, and sometimes drawn mirrored. | ||
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| 2. | | 2.6.0 || 2.6.0 || All || Restore a missing line from Dr. Fred when he receives a new diamond but Hoagie and/or Laverne haven't powered their units yet. | ||
|} | |} | ||
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