Open main menu

Difference between revisions of "SCUMM/Game Enhancements"

→‎Loom: Document new PR#4258 stair workaround; with thanks to eientei and rzil on Discord
(→‎Indiana Jones and the Fate of Atlantis: Trac#1315 enhancement is now optional)
(→‎Loom: Document new PR#4258 stair workaround; with thanks to eientei and rzil on Discord)
Line 96: Line 96:
|-
|-
| 2.6.0 || 2.6.0 || All except VGA talkie || The fire animation runs at the same speed throughout. Originally it sped up along with the rest of the game while the messenger nymph was flying. Strangely, this bug does not happen in the EGA demos, and in the VGA talkie the fire isn't animated at all.
| 2.6.0 || 2.6.0 || All except VGA talkie || The fire animation runs at the same speed throughout. Originally it sped up along with the rest of the game while the messenger nymph was flying. Strangely, this bug does not happen in the EGA demos, and in the VGA talkie the fire isn't animated at all.
|-
| 2.7.0 || 2.7.0 || EGA, Macintosh, Amiga, Atari ST || Prevent Bobbin from walking ''through'' one of the staircases inside the dragon's cave, when he has entered the room from the other stairs in the ground. This issue was present in the earliest 16-color releases, but appears to have been fixed in the official v1.2 and later versions.
|}
|}


186

edits