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Dwatteau

Joined 14 June 2022
1,576 bytes added ,  17:28, 22 November 2022
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===Indy3===
===Indy3===
* The DOS VGA and the FM-TOWNS releases both have some 256-color porting oversights, as described in https://web.archive.org/web/20111015233333/http://home.comcast.net/~ervind/ij3misc.html and https://web.archive.org/web/20110926050144/http://home.comcast.net/~ervind/ij3fmtowns.html
** Some of them are already fixed, some probably can't because the resources differ too much and we can't embed them, and others may be questionable (e.g. the butler, and the old man reading a newspaper).
* Apparently, some oversights from the English FM-TOWNS release were fixed in the Japanese FM-TOWNS release, such as the palette-shifting effect of the giant propeller, and the lightning storm at Castle Brunwald.
* Find an original censored German release and compare it with the regular releases.
** The current workarounds would need to be double-checked there, and it may have some unique issues (such as with the encoding of some characters, or that bug with a giant Henry Senior in front of Castle Brunwald).
* Zeppelin fight bug reported on Discord on 2022-08-15: ''"in the zeppelin when you fight a german beneath a crossroad (well it isn't really a crossroad) you get ported to the higher level after the fight"''.
** I can reproduce it on all versions I own, but I can't say if that's easy to fix.
* Irene does a "spontaneous appearance" if starting a new game, immediately going outside, skipping the cutscene, and ''then'' going to her office.
** AFAICS, this happens in all releases, except for the ''Passport to Adventure'' demo.
** Maybe related to Trac#6680 in some way?


===Loom===
===Loom===
186

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