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Dwatteau

Joined 14 June 2022
2,158 bytes added ,  20:50, 23 November 2022
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===Indy4===
===Indy4===
* https://www.youtube.com/watch?v=kPre4Gv4mKg: if you don't follow Sophia when she's about to be possessed by Nur-ab-Sal at the center of Atlantis, funny things will happen.
** I may have something for this ("soon"), but it really requires good testing because several scripts are impacted.
* https://www.youtube.com/watch?v=qdNievi_wTc: In Atlantis, you can completely bypass the sentry room if you're fast enough (I remember hitting that with the original interpreter back in 2003).
** Speed-runners will need to uncheck the Enhancement box if they want to keep using this (very nice) shortcut.
* In teams path at the dig site near Algiers, Sophia can get stuck in one of her reactions if you press Esc at the right time after she gives the amber fish to Indy.
* Talkie: if you look at Sophia while she's being detained in Kerner's room in the U-Boot, several lines will be badly cut.
'''Very old memories of mine with the French floppy release:'''
* In fists path, if you forgot to pick up some object before leaving the dig site near Algiers, the game would systematically crash (with a "missing object in room" error?) just when you go over the ocean with the balloon.
** Can't remember if this was with ScummVM or the original DOS interpreter. Sometime between 2004 and 2007, I'd say. Can't reproduce it with current ScummVM, though (and the game makes sure that you don't forget the sunstone).
* When you're alone on Thera and need to make a balloon, I remember being stuck with two useless objects if I assembled the ballon's parts in some weird order.
** Can't reproduce it, so maybe I was just not very smart.
* The original interpreter would give an <code>new name of object 647 too long</code> fatal error in Knossos in the French release, once you discover the hidden door with the amber fish.
** That's because <code>wall -> door</code> becomes <code>mur -> porte</code> in French, but they should have used <code>mur@@ -> porte</code> for proper resource name padding.
** Not an issue in ScummVM, because we don't have a hard requirement on <code>@</code> padding (and that's very fortunate, because a lot of fan translations would break).


===DOTT===
===DOTT===
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