Open main menu

Difference between revisions of "AGS/Upstream"

541 bytes added ,  23:49, 20 January 2023
Update upstream commit we are currently sync'ed with
(Update upstream commit we are sync'd with)
(Update upstream commit we are currently sync'ed with)
Line 7: Line 7:
This page contains the details of commits from the upstream AGS that either haven't been done yet due to various issues, or are being explicitly skipped due to changes that have been done in the ScummVM implementation.
This page contains the details of commits from the upstream AGS that either haven't been done yet due to various issues, or are being explicitly skipped due to changes that have been done in the ScummVM implementation.


ScummVM currently matches upstream commit <code> f4b33d29bdff8b08880596ef8c069b1223c98f19- Merge pull request #1767 from ericoporto/fix-android-keyboard</code> from September 10, 2022
ScummVM currently matches upstream commit <code>17503d7bd066e8bd4a5af490c9ab053a47e4468f - Updated build version (3.6.0.36), changed to RC</code> from October 6, 2022


== Still pending ==
== Still pending ==
Line 30: Line 30:
* 068c507cd70dd2b5de1e4a3d8b61c930466ce1b4 - Engine: rewrote handling of mod key combinations, for SDL backend  
* 068c507cd70dd2b5de1e4a3d8b61c930466ce1b4 - Engine: rewrote handling of mod key combinations, for SDL backend  
We do not use SDL events directly in the ScummVM AGS engine. However we need to check if we need to make a similar change.
We do not use SDL events directly in the ScummVM AGS engine. However we need to check if we need to make a similar change.
* All the commits related to the "touch-to-mouse emulation" (https://github.com/adventuregamestudio/ags/pull/1773)
Is this relevant for ScummVM?


== Currently skipped ==
== Currently skipped ==
Line 79: Line 81:
* 3990ab6d533bb101fad5cfc267b6faa88c1f189c - Engine: fixed listing saves for games with custom sav extension
* 3990ab6d533bb101fad5cfc267b6faa88c1f189c - Engine: fixed listing saves for games with custom sav extension
ScummVM has custom savefile handling and is unaffected.
ScummVM has custom savefile handling and is unaffected.
* f3970d07138cd71172070aeca7ad6c326e389d17 - Engine: fix agsblend plugin stub missing DrawSprite
Not needed in ScummVM
* 084f3f281359560a94ed819ff649edbf8bf9c4a0 - Engine: in OpenAlSource::GetPositionMs return prediction if no buffers
ScummVM has its own sound code.
* 6fc888e04c4130fb4f58bc2608438c4057cb0701 - Engine: fix gfx sw driver presented offset twice
Blitting code is different, should be fixed already
TrustedUser
2,147

edits