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CrystalBen (talk | contribs) |
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*What can i do with the Debug Menu? | *What can i do with the Debug Menu? | ||
With Bitmaps Windows you can view the images that are in their own IMG format | |||
File name shows the name of the file (IMG image). | |||
idBmp shows the ID of the bitmap | |||
OBC Name shows the name of the OBC | |||
Size displays a 5 digit number | |||
Info shows the size of the image and also the bpp (usually this is 15A) | |||
attributes shows various "attributes" (RDO, RDWR, RDO+SHD(1), RDO+SHD(4), RDO+SHD(6), RDO+SHD(12) | |||
Time shows the time when the image was called up by the game. The hour comes first | |||
then a colon, then the minute, then a colon again, then the second, and then again | |||
a colon where the millisecond is | |||
and if you open an image by double-clicking or by ticking it, you can display the xy armpit | |||
and display the rgb numbers | |||
With Audio Channels you can see which VMD file is being played Use stands for | |||
what format is used Player or Other or VMD for the currently playing audio and OBC name is the | |||
Name of the obc file where the audio is located | |||
AS_ANIMSCRIPTPLAYER is executed when a song is played or a video is played from the TV | |||
or what is explained | |||
SD_PICTURE when sounds are played from an animation or when language files are played | |||
if e.g. Adiboo asks / says something | |||
ACA_READER when a task is explained (learning stations) | |||
With Zones Window you can see a zone for each item by each icon or item | |||
which is marked green in the game | |||
idZone displays shows the ID of the zone | |||
Type shows in which region the zone is there are different (region, 3D object, bitmap mask) | |||
State indicates whether this zone is activated or deactivated. Enabled stands for activated and Disabled for deactivated | |||
Z-order may stand for the Z-axle | |||
Bounding rect shows the size of Region, Bitmap mask but not 3D object | |||
Visible rect shows 0,0 everywhere and size 800x600 | |||
OBC name shows SD_OBJECT, SCENE3D | |||
In cursor everywhere only one ? displayed | |||
Click cursor is everywhere just a ? displayed | |||
With screen elements window you can display the icons of the blue bar and | |||
you can see the animations or you can see a still frame of the video such as Coktel Intro | |||
idElem shows the ID of the element (SD_OBJECT / 3DWORLDWARP). | |||
Type indicates that the type is bitmap and the {} brackets contain the ID of the bitmap | |||
State indicates whether the object is visible as a clickable object or as an environment | |||
Visible (1) stands for an object which you can click on, which causes different animations | |||
to be executed | |||
Visible (2) represents the environment | |||
3DWORLDWARP displays the image of the environment | |||
SD_OBJECT is an object which you can click on, which then causes different animations etc | |||
to be executed | |||
Z-order may stand for the Z-axle | |||
Blend level are all unknown to 255 what this is used for | |||
Bounding rect indicates the size of the bitmap | |||
OBC name shows which OBC is currently required | |||
and if you open a screen element by double-clicking on the name or by ticking it, you can see if the graphic is transparent | |||
and display the xy armpit and display the rgba numbers | |||
With File monitoring you can see which file the game is currently using | |||
Handle shows a 4-digit text made up of letters and numbers | |||
File name shows the location of the file | |||
Fashion indicates RD | |||
Last access shows the read speed in KB | |||
Rate shows the reading speed in KB but only what if you change the environment as an example | |||
Peak rate constantly displays a reading speed in KB | |||
In the second section | |||
# is empty | |||
File name is empty | |||
Request is empty | |||
Size is empty | |||
Result is empty | |||
OBC name is empty | |||
With Resources Window you can do several things | |||
Bitmaps (Resources Window / Resources) | |||
Count for how many images are active | |||
Max count how many images can be active at the same time | |||
Created is unknown | |||
Released is unknown | |||
VMD (Resources Window / Resources) | |||
Count how many animations are active | |||
Max count how many animations can be active | |||
Created is unknown | |||
Released is unknown | |||
Movie (Resources Window / Resources) | |||
reacts to nothing | |||
Count is not responding | |||
Max count is not responding | |||
Created is unknown | |||
Released is unknown | |||
Screen elements (Resources Window / Resources) | |||
Count how many elements are active | |||
Max count how many elements can be active | |||
Created is unknown | |||
Released is unknown | |||
Hidden is unknown | |||
Zones (Resources Window / Resources) | |||
Count how many zones are active | |||
Max count the maximum number of zones that can be active | |||
Created is unknown | |||
Released is unknown | |||
Inactive how many are inactive | |||
3D Mesh (Resources Window / Resources) | |||
Count how many are active in the () brackets is how many kilobytes are used | |||
Max count how many 3D mesh can be active | |||
Created is unknown | |||
Released is unknown | |||
3D Materials (Resources Window / Resources) | |||
Count how many 3D Materials are active in the () brackets is how many Kiobyte is used | |||
Max count how many 3D materials are allowed to be active in the () brackets is how many kilobytes are used | |||
may be | |||
Created is unknown | |||
Released is unknown | |||
View renders (Resources Window / Resources) | |||
Count displays a 6 digit number that is always changing for what is unknown | |||
Frame rate shows the frame rate of the game | |||
Peak rate shows the peak rate in fps | |||
Screen refresh (Resources Window / Resources) | |||
Count displays a 5 digit number that is always changing for what is unknown | |||
Frame rate shows the frame rate of the game | |||
Peak rate shows the peak rate in fps | |||
Enabled true (1) indicates it is enabled | |||
Dispatch events (Resources Window / Resources) | |||
Count is unknown | |||
Free time (Resources Window / Resources) | |||
Count is unknown | |||
Timers (Resources Window / Resources) | |||
Count shows how many timers are there | |||
Max count shows how many timers exist | |||
Created is unknown | |||
Released is unknown | |||
Running shows how many timers are currently running | |||
Files (Resources Window / Resources) | |||
Count shows how many files are currently being used | |||
Max count shows the maximum number of files available | |||
Opened shows how many files are currently open | |||
Closed shows how many files are currently closed | |||
Rate shows the transfer rate in seconds, usually in kilobytes | |||
Peak rate shows kilobytes in seconds | |||
Bytes read shows how many bytes are read in seconds | |||
Audio channels (Resources Window / Resources) | |||
Count how many audio files are currently being played | |||
Max count the maximum number of audio files that can be played | |||
Events window | |||
Type is empty | |||
Info is empty | |||
Object is empty | |||
OBC name is empty | |||
Trace window | |||
Group is empty | |||
Comment is empty | |||
Date is empty | |||
Time is empty | |||
Info box setup window | |||
Groups there, what can be entered cannot be confirmed | |||
info box | |||
can be activated by ticking it does not happen because probably no info box was set up via info box setup | |||
Warning box can be activated by ticking but nothing happens | |||
Show refresh frame | |||
Video access when this is activated a black message appears in the bottom left corner of the game where % screen written : XX.X (PK:XX.X) stands X stands for the numbers which are constantly changing automatically and gray squares are displayed | |||
Off screen access shows gray squares | |||
Off Shows no gray squares and also no black message with % screen written | |||
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