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CrystalBen (talk | contribs) m (Added some technical details about mdo.ini) |
CrystalBen (talk | contribs) (Added some more technical details about mdo.ini) |
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* System what Operating System is the minimum to run the Game | * System what Operating System is the minimum to run the Game | ||
* MinSizeX its for the Minimum X Size of the Resolution 640 by default | * MinSizeX its for the Minimum X Size of the Resolution 640 by default | ||
* | * MinSizeY its for the Minimum Y Size of the Resolution 480 by default | ||
* MinBitsPerPel currently unknown please edit if you have some information about that | |||
* Mouse Yes means the Game requires a Mouse and also when you wrote No nothing happens you can still use the Mouse | |||
* MinSoundCardBits Which Bit is required to run the Game. (some Games are requires more Bits it depends on your Game) | |||
* DiskSpaceReq How much Disk Space is required (it depends on your Game) | |||
===[General]=== | |||
* FullScreenOnly if the game only runs in Fullscreen (by default it is 1 but if you change it to 0 nothing happens) | |||
* Product means what is the Name of your Game if you change it and then uses that for the Installation of the Game it will install to coktel/PRODUCT (when you replaced the original name from PRODUCT you can give the Game Directory | |||
a custom Name) | |||
* Exec what Exe is the main Executable for running the Game similar to RechName in [Setup] | |||
* SourceDirectory is always with . to stay in the root | |||
* InstallDirectory because the mdo.ini uses . in always install to /coktel/PRODUCT | |||
* Mac_InstallDirectory this is the same compared to InstallDirectory only for Macs (this will be for /coktel | |||
* Mac_InstallSubDirectory this is for the Subdirectory then the PRODUCT name (example /coktel/PRODUCT) | |||
* Language this for the Engine to identify your Game Language | |||
* WindowName this to change the Name of the Game (example instead to have Adibou2 stand somethings else Addy Junior or so) you can be creative | |||
* Icon is for which File the Engine needs to looks to use this the Icon | |||
===[Messages]=== | |||
the Messages can depend on your Game some mdo.ini also dont have the [Messages] Section in there | |||
===[screen]=== | |||
* sizex stands for which size will be used by default its is 800 | |||
* sizey stands for which size will be used by default it is 640 | |||
* resx stands for which resolution the game uses by default it is 800 | |||
* resy stands for which resolution the game uses by default it is 640 |
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