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CrystalBen (talk | contribs) m (→Functions) |
CrystalBen (talk | contribs) m (→Functions) |
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*Degob is a Tool that decompiles for you the TOT Files | *Degob is a Tool that decompiles for you the TOT Files | ||
*Recommended is always use the Latest Version of Degob you get the latest Version of Degob. Download it from the Buildbot / Daily Build | |||
===Usage of Degob=== | ===Usage of Degob=== | ||
*Usage: ./degob <version> <file.tot> [-o <offset>] [--lib] [<file.ext>] [<commun.ext>] | *Usage: ./degob <version> <file.tot> [-o <offset>] [--lib] [<file.ext>] [<commun.ext>] | ||
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* <file.tot> the .tot file to decompile | * <file.tot> the .tot file to decompile | ||
*-o <offset> script entry point in the .tot file, defaults to the value read in script header | *-o <offset> script entry point in the .tot file, defaults to the value read in script header. _start is the Entry Point at offset 128 | ||
* --lib library mode: all offsets from .IDE named functions file are used as entry points | * --lib library mode: all offsets from .IDE named functions file are used as entry points | ||
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===Functions=== | ===Functions=== | ||
* o2_getFreeMem is for keeping up Memory (RAM) to | * o2_getFreeMem is for keeping up Memory (RAM) to prevent to produce any out of memory problems. on PCs that have low Memory. | ||
* o2_writeData is for | * o2_writeData is for write Data in a specfic File. | ||
* o7_readData reads a specfic File | * o7_copyFile copy a File to a other Directory. | ||
* o5_deleteFile is for deleting a specfic File | * o7_readData reads a specfic File. | ||
* o2_checkData checks for a specfic File if its exists | * o5_deleteFile is for deleting a specfic File. | ||
* o4_playVmdOrMusic is for playing a specfic VMD File that contains a Movie or Music | * o2_checkData checks for a specfic File if its exists. | ||
* o1_loadFont is for loading a specfic Font File | * o1_manageDataFile is for using the STK File or loading the next STK File into ScummVM. | ||
* o4_playVmdOrMusic is for playing a specfic VMD File that contains a Movie or Music. | |||
* o1_loadFont is for loading a specfic Font File. | |||
* o1_printTotText is showing up the Text that contains the TOT if you go with the Mouse on any object and that displays a Text on the Display. | |||
* o2_printText is for print / display some Text of the Icons or any Names. | |||
* o1_loadTot is for loading the next TOT File. | |||
* o1_setFrameRate this is for setting a custom Framerate the Game uses. | |||
* oPlaytoons_openItk for opening a specfic ITK for the next Files. | |||
* o2_closeItk when the ITK finished opening and reading Files from it then closes. | |||
* o3_copySprite is for copying the Sprite in the Game. | |||
* o6_createSprite is for creating Sprites. | |||
* o1_loadSpriteToPos to load a Sprite to a specfic Position. | |||
* o2_loadSound which Sound the Game needs to load. | |||
* o1_playSound is for playing a specfic Sound. | |||
* o2_stopSound is for stopping a Sound that is currently running. | |||
* o1_setMousePos is for set the Mouse Position. | |||
* o1_loadAnim for loading a Animation. | |||
* o1_updateAnim for updating the current Animation. | |||
* o1_initCursorAnim is for initialize the Cursor Animation. | |||
* o1_initCursor is for initialize the Cursor. | |||
* o7_loadCursor is for loading the Cursor. | |||
* o1_getObjAnimSize gets the right Obj Animation Size. | |||
* o2_loadMapObjects is for loading the Objects of the Map (example in the Garden it loads the House as an object (Adibou2)). | |||
* o1_renewTimeInVars Renew the Time in the Var Functions. | |||
* o7_callFunction is for loading something for the Game up. | |||
* o7_getDBString is for getting various Strings of the Database. | |||
* o7_displayWarning is for warn the Player when something hangs as example. | |||
* o7_opendBase is for start the Environment. | |||
* o7_loadImage loads a static Image with the File Extension .LBM. | |||
* o1_keyFunc detects if the Mouse or Keyboard executes any inputs. | |||
* o1_palLoad is for choosing different Videos (VMDs). | |||
* o2_initScreen is for blitting the Sprites. | |||
* o1_callSub for call / load the TOT File with the right offset. | |||
* o1_if for if you wanna click on some Text that is displays | |||
* o2_getplayCDTrack is for playing is playing a specfic Track of the Disc. | |||
* o1_return returns in the Game as example Gobliins if you click on certain places in the Game. | |||
* o1_loadObjects load the Objects into the Game. | |||
* o1_drawObjects is for drawing the Objects when they got loaded into the Game. | |||
* o1_loadMap is for loading up the Map. | |||
* o1_renderStatic is for Render Animation to a static Image. | |||
* o1_loadSpriteContent is for loading the Contents of the Sprite. | |||
* o1_animateObjects makes the Object to an Animation. | |||
* o1_waitEndPlay it waits until the End of the Song / Voice is played. | |||
* o1_getAnimLayerInfo is for to get Information about the Layer of the Animation. | |||
* o1_animatePalette is for selecting for the Animation the correct Palette. | |||
* o1_animateCursor is for animate the Cursor. | |||
* o1_clearCursorAnim is for clearing the Cursor Animation for the next initialization. | |||
* o2_stopCD is for stop the current CD from playing. | |||
* o2_getCDTrackPos is for playing the needed Track for the Game. | |||
* o2_playCDTrack is for playing a specfic Track of the CD. | |||
* o2_readLIC is for reading the Game Name. | |||
* o1_blitCursor is for blitting the Cursor. | |||
* o3_getTotTextItemPart is for if you move the Cursor on a Item and the Text is getting displayed. It also used by o1_printTotText in a similar way. | |||
* o2_readData is for reading Data from a File, in some cases from a .INF File. | |||
* o2_openItk is for opening a specfic ITK File for the Game. | |||
* o2_playImd is for playing a IMD File. | |||
* o5_getSystemCDSpeed is for getting the Information of the CD-Drive how fast it is. | |||
* o5_getSystemRAM is for getting Information of how much RAM the PC have. | |||
* o5_getSystemCPUSpeed to find out which CPU Speed / Clock the CPU has. | |||
* o5_getSystemDrawSpeed is for maybe the Graphics Card or for ddraw. | |||
* o5_totalSystemSpecs from this the Settings for the best Performance get grabbed for the Game. | |||
* o5_loadSystemSpecs is for loading then the Game in the best possible Graphics. | |||
* o1_strToLong is to jump to var8 & var32 variables. | |||
===Geisha Functions=== | |||
* oGeisha_loadSound loads the Sound (in the most cases it loads a .SND File) in Geisha. | |||
* oGeisha_loadTot load the TOT File in Geisha. | |||
* oGeisha_checkData checks the Data (if a TOT File is present) in Geisha. | |||
* oGeisha_loadCursor loads the Cursor into Geisha. | |||
* oGeisha_loadTitleMusic it loads the Title Music of Geisha. | |||
* oGeisha_stopMusic it stops the current playing Music in Geisha. | |||
* oGeisha_playMusic it plays Music in Geisha. | |||
* oGeisha_gameDiving it dive into Geisha and checks for a specfic Value. | |||
* oGeisha_gamePenetration its similar to oGeisha_gameDiving it also checks for certain Values. | |||
* oGeisha_caress1 compares two numbers for the most part it is (-1, 0). | |||
* oGeisha_caress2 is doing the same as for oGeisha_caress1. | |||
===Gobliins Functions=== | |||
* o1_loadGoblin loads Goblin into the Game. | |||
* o2_moveGoblin is for move Goblin. | |||
* o1_moveGoblin0 its for moving Goblin0 similar to o2_moveGoblin. | |||
* o2_setGoblinState is for setting the current State in Gobliins. | |||
===Fascination Functions=== | |||
* oFascin_setRenderFlags is for setting the Flags for Rendering. | |||
* oFascin_setWinFlags is settings Flags for Windows. | |||
* oFascin_setWinSize for setting the right Window Size. | |||
* oFascin_openWin is for opening a new Window. | |||
* oFascin_closeWin is for closing the current Window. | |||
* oFascin_copySprite loads / copy a specfic Sprite into the Game. | |||
===Bargon Attack Functions=== | |||
* oBargon_intro1 executes / load something from INTRO1.TOT. | |||
* oBargon_intro2 executes / load something from INTRO2.TOT. | |||
* oBargon_intro3 executes / load something from INTRO3.TOT. | |||
==External links== | |||
*[https://buildbot.scummvm.org/#/dailybuilds Dailybuild of the ScummVM Tools] (and click in the Section of ScummVM Tools on your Platform) |
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