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Difference between revisions of "Syberia II"

349 bytes added ,  04:23, 14 March 2023
→‎Engine: Adding table of engines
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==Engine==
==Engine==
Syberia uses different engines depending on the platform.  The original Windows version uses the '''Virtools''' engine, created '''Dassault Systèmes'''.  However, the macOS and DS versions use an engine known as '''[[Tetraedge]]''' Engine - from [https://www.ign.com/articles/2008/12/22/syberia-review Tetraedge games].
Syberia uses different engines depending on the platform.  The original Windows version uses the '''[[Virtools]]''' engine, created '''Dassault Systèmes'''.  However, the macOS and DS versions use an engine known as '''[[Tetraedge]]''' Engine - from [https://www.ign.com/articles/2008/12/22/syberia-review Tetraedge games].


The '''Tetraedge''' engine uses common data formats like ogg, png, and lua.  It was also used for the macOS releases of [[Amerzone]] and [[Syberia]].
The '''Tetraedge''' engine uses common data formats like ogg, png, and lua.  It was also used for the macOS releases of [[Amerzone]] and [[Syberia]].


The Playstation 3 and Xbox 360 versions of the game used the '''Antiryad''' engine from [http://www.arkhamdev.net/wiki.htm?id=screenshots Arkham Development].
The Playstation 3 and Xbox 360 versions of the game used the '''[[Antiryad]]''' engine from [http://www.arkhamdev.net/wiki.htm?id=screenshots Arkham Development].
{| class="wikitable"
|+
!Platform
!Engine
!Supported
|-
|Android
|Tetraedge
|?
|-
|iOS
|Tetraedge
|?
|-
|macOS
|Tetraedge
|{{Yes}}
|-
|Nintendo Switch
|?
|?
|-
|PlayStation 2
|Virtools
|{{No}}
|-
|PlayStation 3
|Antiryad
|{{No}}
|-
|Windows
|Virtools
|{{No}}
|-
|Windows Mobile
|Tetraedge
|?
|-
|Xbox
|?
|?
|-
|Xbox 360
|Antiryad
|{{No}}
|}


==External links==  
==External links==  
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