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CrystalBen (talk | contribs) m (→Resources) |
CrystalBen (talk | contribs) m (rewrite Events window) |
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*How to open the Menu? | *How to open the Menu? | ||
This is for 1.3.0.0 | This is for Version 1.3.0.0 | ||
To open the | To open the Debug Menu, start Adiboo3 or any Dev7Game with the shortcut containing -break | ||
now under Hidden icons in the bottom right the up arrow should be the sign of LOADER7.exe | now under Hidden icons in the bottom right the up arrow should be the sign of LOADER7.exe | ||
from the version 1.3.0.0 with the name DEV7VM Debug Windows the Debug Menu | from the version 1.3.0.0 with the name DEV7VM Debug Windows, do a right click on it to show up | ||
the options of the Debug Menu. | |||
This for Version 1.2.0.0 | This for Version 1.2.0.0 and 1.1.0.0 | ||
You can also open the | You can also open the Debug Menu if the game was opened with -break and then at the top | ||
Adiboo3 / Adibou3 or how your game is called you ever run right click then the menu will appear | Adiboo3 / Adibou3 or how your game is called you ever run right click then the menu will appear | ||
*How i find out which | *How i find out which version i have? | ||
* Use [https://github.com/BJNFNE/DEV7/releases/tag/LOADER7VC LOADER7VC] for checking your version of LOADER7.exe just download LOADER7VC then run it and enter your Path of the EXE File, Then press Enter and you should get your version including the Description of the File | |||
*With which Games is the Debug Menu working? | *With which Games is the Debug Menu working? | ||
it | it should work with any DEV7 Game (Tested with Adibou 3 & Adi 5) | ||
===Bitmaps Windows=== | ===Bitmaps Windows=== | ||
With Bitmaps Windows you can view the images that are in their own IMG format | With Bitmaps Windows you can view the images that are in their own IMG format, | ||
File name shows the name of the file (IMG image). | *File name shows the name of the file (IMG image). | ||
idBmp shows the ID of the bitmap | *idBmp shows the ID of the bitmap, | ||
OBC Name shows the name of the OBC | *OBC Name shows the name of the OBC, | ||
Size displays a 5 digit number | *Size displays a 5 digit number, | ||
Info shows the size of the image and also the bpp (usually this is 15A) | *Info shows the size of the image and also the bpp (usually this is 15A), | ||
attributes shows various "attributes" (RDO, RDWR, RDO+SHD(1), RDO+SHD(4), RDO+SHD(6), RDO+SHD(12) | *attributes shows various "attributes" (RDO, RDWR, RDO+SHD(1), RDO+SHD(4), RDO+SHD(6), RDO+SHD(12), | ||
Time shows the time when the image was called up by the game. The hour comes first | *Time shows the time when the image was called up by the game. The hour comes first, then a colon, then the minute, then a colon again, then the second, and then again a colon where the millisecond is, | ||
then a colon, then the minute, then a colon again, then the second, and then again | and if you open an image by double-clicking or by ticking it, you can display the xy armpit, | ||
a colon where the millisecond is | and display the rgb numbers, | ||
and if you open an image by double-clicking or by ticking it, you can display the xy armpit | *Close all closes all Images, | ||
and display the rgb numbers | *Refresh to renew the Image list. | ||
*perdiodical views update can be checked for updating the views of the Images. | |||
===Audio Channels=== | ===Audio Channels=== | ||
Line 56: | Line 53: | ||
In cursor everywhere only one ? displayed | In cursor everywhere only one ? displayed | ||
Click cursor is everywhere just a ? displayed | Click cursor is everywhere just a ? displayed | ||
===screen elements window=== | ===screen elements window=== | ||
Line 97: | Line 93: | ||
Bitmaps (Resources Window / Resources) | Bitmaps (Resources Window / Resources) | ||
Count for how many images are active | * Count for how many images are active | ||
Max count how many images can be active at the same time | * Max count how many images can be active at the same time | ||
Created is unknown | * Created is unknown | ||
Released is unknown | * Released is unknown | ||
VMD (Resources Window / Resources) | VMD (Resources Window / Resources) | ||
Count how many animations are active | * Count how many animations are active | ||
Max count how many animations can be active | * Max count how many animations can be active | ||
Created is unknown | * Created is unknown | ||
Released is unknown | * Released is unknown | ||
Movie (Resources Window / Resources) | Movie (Resources Window / Resources) | ||
reacts to nothing | * reacts to nothing | ||
Count is not responding | * Count is not responding | ||
Max count is not responding | * Max count is not responding | ||
Created is unknown | * Created is unknown | ||
Released is unknown | *Released is unknown | ||
Screen elements (Resources Window / Resources) | Screen elements (Resources Window / Resources) | ||
Count how many elements are active | * Count how many elements are active | ||
Max count how many elements can be active | * Max count how many elements can be active | ||
Created is unknown | * Created is unknown | ||
Released is unknown | * Released is unknown | ||
Hidden is unknown | * Hidden is unknown | ||
Zones (Resources Window / Resources) | Zones (Resources Window / Resources) | ||
Count how many zones are active | * Count how many zones are active | ||
Max count the maximum number of zones that can be active | * Max count the maximum number of zones that can be active | ||
Created is unknown | *Created is unknown | ||
Released is unknown | * Released is unknown | ||
Inactive how many are inactive | * Inactive how many are inactive | ||
3D Mesh (Resources Window / Resources) | 3D Mesh (Resources Window / Resources) | ||
Count how many are active in the () brackets is how many kilobytes are used | * Count how many are active in the () brackets is how many kilobytes are used | ||
Max count how many 3D mesh can be active | * Max count how many 3D mesh can be active | ||
Created is unknown | * Created is unknown | ||
Released is unknown | * Released is unknown | ||
3D Materials (Resources Window / Resources) | 3D Materials (Resources Window / Resources) | ||
Count how many 3D Materials are active in the () brackets is how many Kiobyte is used | Count how many 3D Materials are active in the () brackets is how many Kiobyte is used | ||
Max count how many 3D materials are allowed to be active in the () brackets is how many kilobytes are used | * Max count how many 3D materials are allowed to be active in the () brackets is how many kilobytes are used sometimes. | ||
* Created is unknown | |||
Created is unknown | * Released is unknown | ||
Released is unknown | |||
View renders (Resources Window / Resources) | View renders (Resources Window / Resources) | ||
Count displays a 6 digit number that is always changing for what is unknown | * Count displays a 6 digit number that is always changing for what is unknown. | ||
Frame rate shows the frame rate of the game | * Frame rate shows the frame rate of the game | ||
Peak rate shows the peak rate in fps | * Peak rate shows the peak rate in fps | ||
Screen refresh (Resources Window / Resources) | Screen refresh (Resources Window / Resources) | ||
Count displays a 5 digit number that is always changing for what is unknown | * Count displays a 5 digit number that is always changing for what is unknown. | ||
Frame rate shows the frame rate of the game | * Frame rate shows the frame rate of the game | ||
Peak rate shows the peak rate in fps | * Peak rate shows the peak rate in fps | ||
Enabled true (1) indicates it is enabled | * Enabled true (1) indicates it is enabled | ||
Dispatch events (Resources Window / Resources) | Dispatch events (Resources Window / Resources) | ||
Count is unknown | * Count is unknown | ||
Free time (Resources Window / Resources) | Free time (Resources Window / Resources) | ||
Count is unknown | * Count is unknown | ||
Timers (Resources Window / Resources) | Timers (Resources Window / Resources) | ||
Count shows how many timers are there | *Count shows how many timers are there | ||
Max count shows how many timers exist | * Max count shows how many timers exist | ||
Created is unknown | * Created is unknown | ||
Released is unknown | * Released is unknown | ||
Running shows how many timers are currently running | * Running shows how many timers are currently running | ||
Files (Resources Window / Resources) | Files (Resources Window / Resources) | ||
Count shows how many files are currently being used | * Count shows how many files are currently being used | ||
Max count shows the maximum number of files available | * Max count shows the maximum number of files available | ||
Opened shows how many files are currently open | * Opened shows how many files are currently open | ||
Closed shows how many files are currently closed | * Closed shows how many files are currently closed | ||
Rate shows the transfer rate in seconds, usually in kilobytes | * Rate shows the transfer rate in seconds, usually in kilobytes | ||
Peak rate shows kilobytes in seconds | * Peak rate shows kilobytes in seconds | ||
Bytes read shows how many bytes are read in seconds | * Bytes read shows how many bytes are read in seconds | ||
Audio channels (Resources Window / Resources) | Audio channels (Resources Window / Resources) | ||
Count how many audio files are currently being played | * Count how many audio files are currently being played | ||
Max count the maximum number of audio files that can be played | * Max count the maximum number of audio files that can be played | ||
===Events window=== | ===Events window=== | ||
Events | * This is showing you the Events of various Events. | ||
* VMD | |||
* Timer | |||
* Network | |||
* Mouse | |||
* Keyboard | |||
* Movie | |||
* User mess | |||
* CFS | |||
* These can be all activated by enabling them over the Checkbox. | |||
===Trace window=== | ===Trace window=== | ||
if for some reason the Information not automatically updated then click on CLEAR and hook all groups and then unhook it again then the Information should Update. | |||
*Trace window | *Trace window | ||
*Group | *Group it shows in which part of the Game you are. | ||
*Comment is | *Comment is showing up a Comment of the | ||
*Date is | *Date is showing you the current Date of the output. | ||
*Time is | *Time is showing you the current Time of the output. | ||
*Over the Pause Button you can stop the recording of the Log | *Over the Pause Button you can stop the recording of the Log | ||
*Over the Contiunue Button you can contiune the logging process | *Over the Contiunue Button you can contiune the logging process | ||
*VM traces is | *VM traces is for the Script parser. | ||
*Log to file if you enable its the Output of the Trace window gets logged into Trace.txt (can be found in the Directory of the Game) | |||
*All groups is for if you enable it give you more Informations. | |||
===Info box setup window=== | ===Info box setup window=== | ||
Line 207: | Line 211: | ||
===Show refresh frame=== | ===Show refresh frame=== | ||
*This Option is first useable if your LOADER7.exe is Version 1.3.0.0 otherwise you can activate it but it shows nothing in the left corner. | |||
Show refresh frame | Show refresh frame | ||
Video access when this is activated a black message appears in the bottom left corner of the game where % screen written : XX.X (PK:XX.X) stands X stands for the numbers which are constantly changing automatically and gray squares are displayed | Video access when this is activated a black message appears in the bottom left corner of the game where % screen written : XX.X (PK:XX.X) stands X stands for the numbers which are constantly changing automatically and gray squares are displayed | ||
Off screen access shows gray squares | Off screen access shows gray squares | ||
Off Shows no gray squares and also no black message with % screen written | Off Shows no gray squares and also no black message with % screen written | ||
===Error Manager=== | |||
The Error Manager starts if the the main ITK File is not found. | |||
* if you click on Debug a message appears Dev7 Editor not found. | |||
* Obc it shows which OBC file it wants to use. | |||
* Function there is displayed which function he wants to use. | |||
* PCode are 4 digit numbers displayed currently unknown what they are for. | |||
* Error Number also 4-digit numbers currently unknown what they are for. | |||
===Pictures=== | ===Pictures=== | ||
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[[File:With zone.png|thumb]] | [[File:With zone.png|thumb]] | ||
=== | ===1.0.0.0 Debug Menu (to be completed)=== | ||
This Documention is not finished yet. | This Documention is not finished yet. | ||
*With which Games | The Debug Menu of 1.0.0.0 has differences to the Debug Menu for 1.1.0.0 & 1.2.0.0 & 1.3.0.0, therefore the two are divided into two different categories | ||
It should work for any | *With which Games should the Debug Menu work? | ||
It should work for any Game that uses version 1.0.0.0. | |||
*How i open the Debug Menu? | *How i open the Debug Menu? | ||
go to the loader7.exe and make a shortcut of the exe then add the parameter -break to that shortcut and you can run the game | go to the loader7.exe and make a shortcut of the exe then add the parameter -break to that shortcut. and you can run the game the game will start in windowed mode, on the left corner of the game is a button named Windows click on it | ||
it | to open a list of options that can be used in the Debug Menu. | ||
===Resource Window=== | ===Resource Window=== | ||
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Access | Access | ||
*READ is when the Game reads something from a STK File to load a different Environment or any Application or load something else | *READ is when the Game reads something from a STK File to load a different Environment or any Application or load something else | ||
=== | ===Resource Window=== | ||
On the Top you see | On the Top you see 5 different Headers Resource, Released, Difference Alloc. Mem. (Kb), Max Difference, and Max Alloc. Mem. (Kb) | ||
* when you did a double click on Bmp a new Window appears in there you can see the .img files (Images) | * when you did a double click on Bmp a new Window appears in there you can see the .img files (Images). | ||
* from here its very similar to the Dev7 1.2.0.0 / 1.3.0.0 Games | * from here its very similar to the Dev7 1.2.0.0 / 1.3.0.0 Games. | ||
* under File you can see which .stk Files the Games currently using. | |||
* | ===Event Window=== | ||
* in the first Section of Event you see a VMD: TIMER: or USER: | |||
* secound Section of Event you see which File exactly the Game is using .OBC .vmd for the most part. | |||
* and the next thing is unknown for what this is. | |||
* New Picture also unknown. | |||
* The Checkboxes are for enable or disable the Log Recording for specfic Informations. | |||
* CLEAR is for clearing the Log. | |||
* CONTINUE is for continue the Logging. | |||
* PAUSE is pause the Logging process. |
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