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CrystalBen (talk | contribs) m (→Functions) |
CrystalBen (talk | contribs) m (→Functions) |
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===Functions=== | ===Functions=== | ||
* o2_getFreeMem is for keeping up Memory (RAM) to | * o2_getFreeMem is for keeping up Memory (RAM) to prevent to produce any out of memory problems. on PCs that have low Memory. | ||
* o2_writeData is for write Data in a specfic File. | * o2_writeData is for write Data in a specfic File. | ||
* o7_copyFile copy a File to a other Directory. | * o7_copyFile copy a File to a other Directory. | ||
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* o2_readData is for reading Data from a File, in some cases from a .INF File. | * o2_readData is for reading Data from a File, in some cases from a .INF File. | ||
* o2_openItk is for opening a specfic ITK File for the Game. | * o2_openItk is for opening a specfic ITK File for the Game. | ||
* o2_playImd is for playing a IMD File. | |||
* o5_getSystemCDSpeed is for getting the Information of the CD-Drive how fast it is. | |||
* o5_getSystemRAM is for getting Information of how much RAM the PC have. | |||
* o5_getSystemCPUSpeed to find out which CPU Speed / Clock the CPU has. | |||
* o5_getSystemDrawSpeed is for maybe the Graphics Card or for ddraw. | |||
* o5_totalSystemSpecs from this the Settings for the best Performance get grabbed for the Game. | |||
* o5_loadSystemSpecs is for loading then the Game in the best possible Graphics. | |||
* o1_strToLong is to jump to var8 & var32 variables. | |||
===Geisha Functions=== | ===Geisha Functions=== | ||
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* o2_moveGoblin is for move Goblin. | * o2_moveGoblin is for move Goblin. | ||
* o1_moveGoblin0 its for moving Goblin0 similar to o2_moveGoblin. | * o1_moveGoblin0 its for moving Goblin0 similar to o2_moveGoblin. | ||
* o2_setGoblinState is for setting the current State in Gobliins. | |||
===Fascination Functions=== | ===Fascination Functions=== |
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