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== Gameplay == | == Gameplay == | ||
== Technical Details == | == Technical Details == | ||
* Folder Structure: | |||
** xg: UberVariables video sequences | |||
** xn: Navigation with animation sequence | |||
** xs: Music and Samples | |||
** xt: Text Files, content from Willmore's computer and Mobile phone. | |||
** xv: FMV and Hotspots | |||
* Game's Metadata: .hdb, .gam, .x | * Game's Metadata: .hdb, .gam, .x | ||
** Embedded database files using NeoAccess Database from NeoLogic Technology. | ** Embedded database files using NeoAccess Database from NeoLogic Technology. | ||
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*** Audio: ima4 ADPCM | qdmc QDesign Music 2 | *** Audio: ima4 ADPCM | qdmc QDesign Music 2 | ||
*** Subtitles: text Timed Text | *** Subtitles: text Timed Text | ||
* Audio: .amv, .dmv, .mus | |||
** QuickTime mov container | |||
*** Audio: ima4 ADPCM | |||
** Music: .mus file | |||
** Ambient and Sound Effects: .amv | |||
** Phone, Computer, Doors : .dmv | |||
* Hotspots: .hot | |||
** Click Regions around the scene | |||
*** Format: | |||
**** Header: 4 bytes (HSPT) follow by 4 bytes uint32 (number of Hotspots) | |||
**** Content: for each hotspot -> 4 bytes uint32 (script id) 2 bytes uint16 (left) 2 bytes uint16 (right) 2 bytes uint16 (top) 2 bytes uint16 (bottom) 4 bytes uint32 (start time) 4 bytes uint32 (end time) | |||
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