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Difference between revisions of "The Madness of Roland"

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The game was built using Visual Basic 3 and has Windows Forms used within the game. I believe we can implement most of it and create a simple UI that will handle some of the form interactions.
The game was built using Visual Basic 3 and has Windows Forms used within the game. I believe we can implement most of it and create a simple UI that will handle some of the form interactions.
It has some game flags that records the user interaction with some of the screens which can lead to different endings, but most of the game can be played freely, choosing any character and chapter, but it is intended to be played/listened like an audiobook.
It has some game flags that records the user interaction with some of the screens which can lead to different endings, but most of the game can be played freely, choosing any character and chapter, but it is intended to be played/listened like an audiobook.
The game logic is all hard-coded.




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* RLE Bitmap Compressed Images: .rle
* RLE Bitmap Compressed Images: .rle
** The screens are all RLE images with few BMP files
** The screens are all RLE images with few BMP files


* Quick Time Container: .mov
* Quick Time Container: .mov
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*** Video: sms SMS
*** Video: sms SMS
*** Audio: raw PCM
*** Audio: raw PCM
== ScummVM Missing Codec ==




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