1,525
edits
(These legacy items already removed) |
(Update TODOs. We've fixed many) |
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** handleConverseUpdate scrolls converse too quickly. | ** handleConverseUpdate scrolls converse too quickly. | ||
** handleCommandUpdate scrolls inventory too quickly. | ** handleCommandUpdate scrolls inventory too quickly. | ||
* ORIGINAL ENGINE BUGS | * ORIGINAL ENGINE BUGS | ||
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* Make actor animation Event-driven. See FIXME in actor.cpp. Maybe it should be INTERVAL_EVENT | * Make actor animation Event-driven. See FIXME in actor.cpp. Maybe it should be INTERVAL_EVENT | ||
* No script func should use ScriptDataWord directly. All of them should be converted to appropriate data types via getTYPE() functions | * No script func should use ScriptDataWord directly. All of them should be converted to appropriate data types via getTYPE() functions | ||
* Inspect Font module - free memory, GameFontIds <-> FONT_ID | * Inspect Font module - free memory, GameFontIds <-> FONT_ID | ||
* In many places RSC_LoadResource() is called but memory is not freed afterwards, i.e. there is a huge leak | * In many places RSC_LoadResource() is called but memory is not freed afterwards, i.e. there is a huge leak | ||
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* When using the original XMIDI music resources, some songs play at the wrong speed. The worst example I've heard of this is the "Elk Fanfare" during the intro. It could be the meta events we don't handle, but at least the tempo event doesn't seem to make any difference. Maybe something in the data header instead...? | * When using the original XMIDI music resources, some songs play at the wrong speed. The worst example I've heard of this is the "Elk Fanfare" during the intro. It could be the meta events we don't handle, but at least the tempo event doesn't seem to make any difference. Maybe something in the data header instead...? | ||
* In the dog's castle at guards' room (scene_change 177 ang go down) subtitles aren't shown. In floppy version there is complete silence both textual and audial. Looks to me as if subtitles are drawn outside the screen. Are the coordinates calculated wrong, or should the text drawing code compensate? | * In the dog's castle at guards' room (scene_change 177 ang go down) subtitles aren't shown. In floppy version there is complete silence both textual and audial. Looks to me as if subtitles are drawn outside the screen. Are the coordinates calculated wrong, or should the text drawing code compensate? | ||
* Remove use of floating point, especially doubles. | * Remove use of floating point, especially doubles. |