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Often we implement stubs for XObjects which are extensions for Director functionality. | Often we implement stubs for XObjects which are extensions for Director functionality. | ||
=== Amnesia: The Dark Descent and A Machine for | === Amnesia: The Dark Descent and A Machine for Pigs (HPL2 engine) === | ||
* Technical contacts [[User:aquadran|aquadran]] or [[User:Sev|sev]] | * Technical contacts [[User:aquadran|aquadran]] or [[User:Sev|sev]] | ||
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The purpose of this project is to port the HPL2 engine to ScummVM, with the goal of supporting ''Amnesia: The Dark Descent'' and ''Amnesia: A Machine for Pigs''. | The purpose of this project is to port the HPL2 engine to ScummVM, with the goal of supporting ''Amnesia: The Dark Descent'' and ''Amnesia: A Machine for Pigs''. | ||
=== YAGA engine === | === YAGA engine === | ||
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The goal is to bring cyx's code to ScummVM and use the original code as a reference later. | The goal is to bring cyx's code to ScummVM and use the original code as a reference later. | ||
=== Finishing implementation of incomplete engines === | === Finishing implementation of incomplete engines === | ||
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The purpose of this task is to port this engine to ScummVM's Glk engine. | The purpose of this task is to port this engine to ScummVM's Glk engine. | ||
=== Porting ALIS engine to ScummVM === | === Porting ALIS engine to ScummVM === | ||
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The purpose of this task is to port this engine to ScummVM as a separate engine engine. | The purpose of this task is to port this engine to ScummVM as a separate engine engine. | ||
=== Porting ACK engine to ScummVM === | === Porting ACK engine to ScummVM === | ||
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The purpose of this task is to port this engine to ScummVM as a separate engine engine. | The purpose of this task is to port this engine to ScummVM as a separate engine engine. | ||
=== Porting Ambermoon/Amberstar engine to ScummVM === | === Porting Ambermoon/Amberstar engine to ScummVM === | ||
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The task will require learning or knowledge of the beautiful Motorola Assembly language and some knowledge on how Amiga worked with graphics and sound. | The task will require learning or knowledge of the beautiful Motorola Assembly language and some knowledge on how Amiga worked with graphics and sound. | ||
=== Porting FITD (Alone in the Dark) engine to ScummVM === | === Porting FITD (Alone in the Dark) engine to ScummVM === | ||
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The goal of this project is porting the engine code to ScummVM's OSystem framework. | The goal of this project is porting the engine code to ScummVM's OSystem framework. | ||
=== Add support for Edna & Harvey: The Breakout to ScummVM === | === Add support for Edna & Harvey: The Breakout to ScummVM === |
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